Home Gaming Destiny The Taken King is adding the “largest armoury” ever

Destiny The Taken King is adding the “largest armoury” ever

4 min read


GUNS! You need them, I got them! Come and see what I have for sale Vault Hunter! I mean Guardian! Yes, those gun-crazy people, of course. Destiny has a fine selection of guns and an even finer sense of gunplay, but outside of a few exotics and legendary weapons, those arms aren’t that unique.

That all changes in Destiny The Taken King however, as the expansion will be dropping a ton of new weapons into the mix. Weapons that come from very specific manufacturers, or foundries in the Destiny parlance.

“The Taken King features the largest armoury any Guardian has ever seen, and that includes the original launch of the game last year,” Bungie said in an update.

Much like a certain other game, each foundry will produce weapons with specific quirks and features, to stand out from the others. Here’s a rundown of the new death-dealers in Destiny The Taken King:

Häkke – Functional. Reliable. Unapologetic


Design Pillars provided by Lead Artist Raj Nattam:

  • Hammers, not scalpels
  • Relatable design harkening back to a lost era
  • Hakke is not about exciting form, it is about exciting function
  • A weapon’s weapon
  • Hakke is the instrument of the people

Tactical Analysis provided by Sandbox Designer Jon Weisnewski:


Building reliable tools built for soldiers in the field, Hakke values simplicity over intricacy. Function over flair. Hakke weapons all start with a more tightly focused band of base stats that don’t spike as high or low as other weapon families, granting a solid foundation for growing the weapon.

On a Hakke talent grid you’ll see a simplified set of scopes that work best for the weapon, front-loaded perk nodes, with the stat upgrade options occupying the final column.

Hakke perk selection is focused on offensive actions and combat tactics. Hakke Pulse Rifles fire a burst of four rounds with damage adjusted to match the DPS of a three round burst, meaning the pulse rounds do less individually but are equal as a group. Fire time between bursts is slightly faster.

Omolon – The future is what we make it


Design Pillars provided by Lead Artist Raj Nattam:

  • Experimental, bordering on irresponsible
  • Powered by barely understood technology
  • A fusion of the mad scientist and product engineer of the new frontier
  • Hallmark is the liquid ammo displays and Omolon power cells
  • Omolon is the future returned

Tactical Analysis provided by Sandbox Designer Jon Weisnewski:


Pioneers of energy weaponry, Omolon is the first foundry to experiment beyond the world of combustion ballistics. Sporting lighter ergonomic frames, Omolon weapons all start with generous base handling stats to build from.

Omolon talent grids focus on behavioural perks over stat customization. Legendary talent grids are the only weapons that offer three perks: one as the first non-scope upgrade and two as a binary choice in the final column.

Perk selection favours perks that are energy based and/or go beyond the weapon to interact with the wielder’s abilities or status.

Suros – Elegance in the face of brutality


Design Pillars provided by Lead Artist Raj Nattam:

  • This is my sword
  • Function is a given; it must be given form
  • Design is honed, precision
  • Every curve, every line, every chamfer speaks to the Suros philosophy
  • Suros is elegance amidst brutality

Tactical Analysis provided by Sandbox Designer Jon Weisnewski:


Some say the best weapon for a Guardian is the one they can customize to match their intent. Suros believes in options – weapons that can be repurposed for a variety of combat situations.

Suros talent grids offer two columns of two stat perks, granting more options for changing weapon stats than any other foundry. The single behaviour perk is grounded in the middle of the talent grid as a focus point for the weapon’s core potential.

If you want a weapon that can flex from CQ to ranged, quick to powerful, fast handling to hard hitting all with the swap of a few nodes: SUROS.

Just in terms of design, I kinda like these weapons. Bungie has created a signature look for their weapons, which can be best described as iDestiny. And I dig that. It really is more gun porn, which explains why Charlton Heston’s grave is trembling right now.

Destiny The Taken King is out as a standalone expansion or a standard re-release with all of the DLC included in September. Which might include the fourth secret foundry, ChäChing.

Last Updated: July 24, 2015


  1. Need some vault space…


  2. Jonah Cash

    July 24, 2015 at 08:27

    Oh my word I want those Omolon guns!! They are so pretty….
    I can already see me buying Destiny 2.0… My will is so weak when it comes to this game…


  3. Ir0nseraph

    July 24, 2015 at 08:37

    I might pop in and have a look when Taken king drops if the dlc goes on special.
    I spent way too much time in that game, just can’t get excited for it at the moment.


  4. Dawid Eduard Roestorf

    July 24, 2015 at 08:47

    Guns looks awesome. Sucks that there is not enough vault space to keep your old guns. FFS when will bungie learn


  5. WitWolfy

    July 24, 2015 at 09:21

    How about adding in that story mode DLC everybody is asking for?


  6. Nikola

    July 24, 2015 at 09:48

    Maaan so tempted to go back to this game hahaha…


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