It is the year 2016. Bandits roam the wasteland, trying to convince people that Donald Trump should be the next president of America and beloved celebrities are shedding the mortal coil quicker than the current vanishing of bee colonies around the world. But while the world outside may be grim, there’s a ray of hope on the horizon. A new Deus Ex game, in February. AWWWWW YES.
And then it was delayed.
Maybe February was too busy. Maybe the game genuinely did some extra time in the oven. But whatever the reason behind doing so, developer Eidos Montreal hasn’t exactly been sitting on their hands over the last few months to get some stranger danger action. But what does polish mean exactly, for a game like Deus Ex: Mankind Divided?
“Making sure that we’re balancing the game. Making sure that some things that were rough around the edges were fixed,” executive game director Jean Francois Dugas said to GameSpot.
It was really taking the time to massage the game. Development sometimes it takes a lot of time. More often than not, the actual game comes together very late in the process. If we had released in February like we were supposed to, we wouldn’t have had the chance to step back and look at what we have and massage it to the way we wanted it. This game is so dense that it demanded more love before we shipped it.
And that’s great. It’s understandable, maybe even admirable in an industry which is all too happy to push out a project before it happens to even be finished, updating after the week one sales have come in. But a lot of this extra love and care, is normally done for assets and features that you porbably wouldn’t even notice at first. And according to Dugas, having an audience not notice all that extra work is a sign of a job well done. “I think they won’t notice anything if we do our job well,” Dugas explained.
For us, when we look at the result in February, we knew that there were too many rough edges, but we could have shipped it. But personally as a dev and then as a player, that would’ve been disrespectful. But it’s mainly more for us knowing what the game should be versus what it was (in February). It’s as simple as that.
In the end, you will have a more solid AI, you’ll have a more robust frame rate. You’ll have more robust loading times. It’s plenty of things like that.
And I’m sure this game will have patches, like most games out there. But our goal was not to say “Oh, let’s release this and we’ll do patches.” No, let’s make sure that we’re releasing the best game we can with that extra time, and the patches will be more about certain other things instead of trying to make a broken thing work.
Which is something that everyone asked for. Deus Ex: Mankind Divided dropped a boatload of new info yesterday, including a brand new Breach mode that looks like Tron on Renaissance drugs.
Last Updated: June 9, 2016