I’m a sucker for a good grind, which is why Diablo III has been a game I go back to like an abusive partner. I admit, that analogy is touchy, but to be completely honest Diablo III has sucked away almost as much time as other games (okay, just World of Warcraft) and yet Season after Season I return expecting something different. The sad truth is there’s nothing different, and the latest patch is just a lazy slap in the face to fans of the game.
The first post on the PTR Patch notes for 2.5 is an armoury, a sort of “loadout” where you can set armour pieces, gems and even talent for quick switching between builds. I admit, this did excite me a little bit, but then I got thinking about how lazy Blizzard must be implementing something which could have been added years ago during Diablo III’s prime. To be honest, I was okay with taking pictures on my cell phone of all my gear sets and talents to make sure I remember which pieces I used. Another grind in Diablo III’s endless end-game content is that of Materials used for crafting. The latest patch includes “craft mat storage space” so your bags don’t become clustered.
The biggest change, and coincidently the most insulting, is the addition of “Primal Ancient Items,” and they’re absolutely nothing other than an extra grind. When Diablo increased legendary drop chance during Reaper of Souls they eventually added Ancient Legendary items, which were the same as normal legendary and set piece items, except their stats were increase significantly. Getting this Ancient Items were down to RNG, but grinding at higher levels made them drop more frequently. They were relatively rare, and now Primal Ancient items are even more rare thus increasing the RNG and grind of the game.
If these items rewarded the player with a special affix or ability, then sure, that might be worth it, but the fact that you now have to grind, get a legendary, hope it’s ancient, pray it’s Primal Ancient then cry because the stats are all wrong is something I just can’t get excited about.
The one change which I am particularly at ease with is the change to public games which now require a solo Greater Rift completion in order to join higher torment parties.
- Torment I – VI: No Requirement
- Torment VII: Solo Greater Rift 30
- Torment VIII: Solo Greater Rift 35
- Torment IX: Solo Greater Rift 40
- Torment X: Solo Greater Rift 45
- Torment XI: Solo Greater Rift 50
- Torment XII: Solo Greater Rift 55
- Torment XIII: Solo Greater Rift 60
These used to be based on Paragon levels which didn’t really mean much other than you’ve either been boosted, or play too much. Alas, that’s about it, there’s hardly anything new coming to Diablo III and you know what? I’m still probably going to play it.
Last Updated: February 3, 2017