And its a wholesale conversion to an improved Source engine. All 100 odd heroes and current gameplay dynamics will feature practically unchanged, which is exactly what the players want. While the “dota-clones” have come and gained traction, none have usurped DotA’s throne since they deviated from what made DotA as special as it is.
This is quite possibly the best news a DotA fan could have ever hoped for. As the resident Lazygamer DotA nerd, I am stoked.
Announced today via a Gameinfomer reveal that has brought the site to its knees, Dota 2 is coming in 2011 and Valve are going to be giving it the treatment it deserves. Since DotA originates from Warcraft 3: Reign of Chaos, its development has always been limited by the 10-year-old Warcraft 3 engine, as well as frankly terrible netcode.
Dota 2 is going to run through Steam, which is awesome, and is powered by the versatile Source engine. As IceFrog has constantly pushed the gameplay mechanics of DotA forward, the development at Valve is concentrating on making it look and play better, facilitating a better online experience through built-in voice chat (very important in DotA) and AI bots to take over from disconnected played, and teaching new gamers how to play this notoriously complex game.
New players will have interactive guides at their disposal, and there will be a mentoring system where an experienced player will personally help a newbie through the intricacies of the game. The biggest deterrents for new players are the difficulty curve, and the communities view that a newbie is a liability to a team. These new features will help change that.
By the way, if you think DotA isn’t that big a deal, it has an estimated 7 – 11 million players, excluding China
Dota 2 will take over my life, and I cannot wait for it.
Coincidentally, DotA 6.69 came out yesterday. GET!
Last Updated: October 14, 2010