Super Stardust developer, Ilari Kuittinen, says that if things don’t change in the downloadable games market, indie developers will have to stop making games for consoles. He points out that only 300-400 games broke through the one million sales threshold on the PSN or XBLA, this despite having a possible market of 150 million users.
As he explains
Calling downloadable games smaller is true, if you compare them to the big production games, but I believe that cost of some of the bigger downloadable games has already had a budget in the range of several millions of dollars, so there needs to be quite a lot of sales to even breakeven at the given price point of $10 to $15.
It’s understandable why indie games are becoming more expensive. We’ve come to expect consistent physics, multiplayer support, and realistic worlds. This means that developers have to license expensive engines or develop their own mechanics. All this takes time and money. Kuittinen hopes to find a more enthusiastic market on the next-gen consoles, and will be developing a spiritual successor to Super Stardust for the PS4.
I don’t know about you, but I rarely (if ever) download a game for my console. My indie games generally make their way onto my computer through Steam. Do you play indie games, and if so, where do you play them?
Last Updated: May 30, 2013