Drawn to Death won’t be your traditional F2P game

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drawn_to_death

Free to play, love it or hate it, is here to stay. It’s a genre of gaming that has become popular as of late, slipping away from PC and finding a home on console as well. Drawn To Death, an online multiplayer shooter from David Jaffe and his studio The Bartlet Jones Supernatural Detective Agency happens to be a free to play game that is headed to the PlayStation 4. But it won’t be F2P in the traditional sense.

“We don’t like pay-to-win and we don’t like taking play mechanics away from players simply to have them earn them or pay for them,” Jaffe wrote on a Drawn to Death sub-reddit, where he explained that his team “dislikes traditional free to play games very, very much.”

That said, we love the discoverability of free-to-play and the very wide net it creates, allowing us to get many more folks giving our game a shot. We also love the idea of running a service-based title, constantly staying engaged with the fans of the game and adjusting aspects of the game on the fly to allow the game to hit the game’s sweet spot.

Nobody likes pay to win. It’s cheap, it’s horrible and everyone else loses in the end. So kudos to Jaffe and co for not offering such options. I’ve always thought that vanity items work best in F2P games. After all, Team Fortress 2 is essentially a pure hat shop these days, raking in tons of cash for both Valve and the digital haberdashers who craft such goods. That’s a system which is properly profitable when applied correctly, and seeing as how Drawn To Death has a murderous notebook sketch aesthetic, something that I could see working eprfectly in that game.

The game doesn’t have a release date yet, but it is in production right now.

Last Updated: February 11, 2015

Darryn Bonthuys

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