DriveClub: Sony says you “you can’t effectively test” online before release

2 min read


DriveClub has quite easily had the most disastrous launch this year – though it’s had stiff competition from Assassin’s Creed Unity and Halo’s Master Chief Collection. Weeks after the game’s release, and servers still aren’t quite up to scratch. It’s a pity, because I think at its core, it’s a decent game – even if it doesn’t quite match Forza Horizon 2 or Mario Kart 8 for fun. It’s a socially connected racer, and as such really could have done with a little more beta testing of its servers. Apparently beta testing happened, but it just didn’t prepare developer Evolution Studios for the challenges of the real world.

“In the development cycle, we try to do all things. In the development cycle, we try to test against every possibility. We have a [Quality Assurance] team, we have a QA plan. You do a beta test, you scope against that,” Sony Computer Entertainment America boss Shawn Layden told IGN.  “But now, in a connected world, you can’t effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service. And the guys [at the studio] are struggling with that. It’s throwing up things they had not anticipated.”

Evolution, Layden insists, made great strides in the realm of racing games, doing things even Polyphony hasn’t managed with Gran Turismo. It just, unfortunately, hasn’t worked out for them.

“They tried to do the best, newest, greatest thing ever to happen in the driving genre and they hit a hiccup,” he said “I prefer people to have the ambition to try that, though. It’s no fun being safe all the time.”

Hiccup? A game not working as intended for two months is not a hiccup. DriveClub mostly works now, but I think it’s missed its window to make any sort of real impact. It could get a second chance when the promised – but still missing – PlayStation Plus Edition, but I don’t think anyone really still cares at this point.

Last Updated: November 18, 2014

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