Yesterday, we told you that Techland’s latest patch for the PC version of the fun but flawed zombie-hacking, wall-running open world survival game killed the prospect of mods. We foolishly failed to reach out to Techland for comment – because had we, we’d have found that the patch had killed mods in error. What was a bit of code intended to put the brakes on multiplayer cheating, unfortunately had the unintended side effect of stopping any code that changed the game from running. The company has confirmed the faux pas, and reaffirmed its commitment to keeping modders happy.
“Creating obstacles for modders has never been our intention,” Techland said to Ars Technica. “We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode. “At Techland, we have always supported the mod community and loved seeing how our own game can be changed by the players. A big part of the original Dead Island‘s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light.”
As for the DMCA takedowns that were filed against YouTubers who had posted videos of their mods, that too was apparently erroneous. The Entertainment Software Association has since apologised for the mistake.
“ESA was notified this morning that potentially erroneous DMCA notices had been transmitted by one of its vendors,” the ESA said. “Upon further review, it was determined that the notices should not have been sent and retractions were issued immediately. We regret any inconvenience and have taken steps to avoid similar situations in the future.”
Techland have confirmed that they’ll do their best to knock out a quick patch to re-enable players to mod the offline, single-player game to their zombie-killing hearts’ content.
Last Updated: February 3, 2015