Home Gaming EA unveils Project Atlas, a look at our “cloud-native gaming future”

EA unveils Project Atlas, a look at our “cloud-native gaming future”

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Remember at the start of the generation when Microsoft banged on and on about the cloud and how it was going to change video games as we knew them? We’ve seen very little of that materialise, but it could just be that Microsoft was being a little too forward thinking. In 2013, technology wasn’t sufficiently advanced to enable that sort of cloud-powered wizardry. In 2018, I’m still not sure it is – but that doesn’t mean that other companies aren’t doubling down on the cloud.

EA’s announced something it calls Project Atlas. In a lengthy post (on Medium of all places) EA’s Chief Technology Officer Ken Moss has verbosely explained what Project Atlas is. If you care to read through the whole thing, expect a heck of a lot of jargon and buzzwords like “transformative technologies,” with lots of thumping about AI and the future.

At its core, it’s a cloud-based AI-enabled and driven platform that uses EA’s Frostbite engine as the base for a host of services that converge into a single suite of tools. It should simplify game development, that’ll natively integrate services like cloud hosting, matchmaking, marketplace, data, AI, achievements and more into a unified platform. According to EA, it’ll help deliver experiences “beyond the immersive experiences players enjoy today.”

“I’m talking about games that offer living, breathing worlds that constantly evolve. You’ll play them one day, and when you come back the next, things have changed based on inputs from other players, AI, and even the real world. These new experiences will lead to deep, meaningful social interactions. The games you play, the characters you create, and the experiences you have together will create shared ground for friendships that span the globe. I believe this is a future where games become the most compelling form of entertainment. You will be able to play games with your friends anytime, anywhere, and on any device.”

On top of that, the platform can (and likely will) be used to beam games directly from the cloud to whatever device you want to play on – just like other cloud-based gaming services. EA’s Project Atlas wants to blend the game engine platform stuff with the service and hosting stuff.

“We’ve been developing software that utilises the cloud to remotely process and stream blockbuster, multiplayer HD games with the lowest possible latency, and also to unlock even more possibilities for dynamic social and cross-platform play. Beyond that, we’re investing in cloud gaming to enable deeper personalisation, and to eventually create a world full of user generated content — blurring the lines between the discrete domains of game engines and game services. In fact, it is the merging of these two formerly distinct domains, along with the paradigm of cloud gaming, that is a key driver of the next-generation unified platform from EA.”

There’s a lot more to read on EA’s post on Medium, but the whole thing will come down to internet connectivity, no matter how noble it all sounds. As with everything else facilitated by the cloud, those without proximity to servers are going to have a degraded experience, and there’s just no way around that.

Last Updated: October 30, 2018

12 Comments

  1. Pariah

    October 30, 2018 at 15:14

    The only question I have – are there going to be local servers? 150ms ping isn’t my idea of a great response time for SP games.

    Reply

    • Kromas

      October 30, 2018 at 15:24

      Considering it works on Azure and considering Azure hosting is slowly being added piece by pice here I think it will but it might take another year or so.

      Right now we only have the office part of Azure.

      Reply

  2. Kromas

    October 30, 2018 at 15:15

    Ooh they should have called it Project Icarus .

    Reply

  3. Gavin Mannion

    October 30, 2018 at 15:33

    Honestly I don’t think the world is ready for this yet at all. The vast majority of people either won’t have a good enough connection to play or won’t have a server close enough. It’s still pie in the sky stuff.

    Not to mention I seriously don’t see EA’s competitors using their platform which is EA’s end goal here

    Reply

    • Pariah

      October 30, 2018 at 15:39

      Well that last argument is basically what we heard about Valve using Steam. Everyone hated it. For years. But now it’s the de-facto platform for PC games. So really you never know. If the service is as good as its potential, and there’s buy-in… Anything’s possible.

      But definitely the world’s not really universally ready for this. There are plenty people even in first world countries who just don’t have the internet to support this. It’s weird, having fibre here, knowing that I have better internet than a lot of americans.

      Reply

    • Pariah

      October 30, 2018 at 15:39

      Well that last argument is basically what we heard about Valve using Steam. Everyone hated it. For years. But now it’s the de-facto platform for PC games. So really you never know. If the service is as good as its potential, and there’s buy-in… Anything’s possible.

      But definitely the world’s not really universally ready for this. There are plenty people even in first world countries who just don’t have the internet to support this. It’s weird, having fibre here, knowing that I have better internet than a lot of americans.

      Reply

      • Gavin Mannion

        October 30, 2018 at 15:40

        yup the rural areas of America have dreadful internet.. a lot of it is still satelite based so latency is insane. Not to mention the entire African continent plus the majority of Asia is pretty much out.

        Reply

        • Pariah

          October 30, 2018 at 15:44

          Even in urban spaces. Companies like Comcast are notorious for their terrible connections and slow speeds, and not everyone has access to fibre there. I mean we’re still way behind them for sure, so hey.

          Reply

  4. Admiral Chief

    October 30, 2018 at 16:02

  5. Magoo

    October 31, 2018 at 11:32

    I tried to read the article. I gave up at the point where I realized I did not remember a single thing I read over the last 30 seconds.

    Reply

    • Geoffrey Tim

      October 31, 2018 at 11:32

      Dude, I feel you. The actual piece of medium was so overstuffed with jargon it nearly made me cry.

      Reply

  6. Magoo

    October 31, 2018 at 11:32

    I want my own damn games on my own damn computer with my own damn uplay problems. Get back in your cloud and drift off.

    Reply

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