Last week the crowdfunded space simulator, Elite Dangerous, finally got a release date. The incredibly detailed space title was meant to be able to be played alone in an offline state, but just weeks before its maiden voyage the developers have yanked this feature out entirely.
Elite Dangerous will no longer be able to be played without a constant internet connection. David Braben, the CEO of Frontier Developments, says that the decision was made to break this promise at the last minute because of how it impacted the feel of the game’s world.
“A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering,”
Being able to play Elite Dangerous offline was a feature promised all the way back in the title’s Kickstarter infancy. Backers are not happy, and have already voiced their anger over the last-minute decision on the game’s forums. In response to this, Braben explains that some of the game’s most complex calculation actually take place on their servers. The magic of the cloud?
“The data set and processes are huge and not something that would translate offline without considerable compromise to the vision,”
Elite Dangerous will still feature a single-player mode, but you’ll still need to be connected to play. The reasoning makes sense, but that doesn’t change the fact that Frontier essentially lied to its fans all this time. I highly doubt they only managed to figure out these limitations weeks before launch.
Elite Dangerous is out on December 16th for PC. Does this latest, last minute requirement steer you away?
Last Updated: November 17, 2014