Peter Molyneux promised that Fable III would include support for Microsoft’s motion and voice sensing peripheral. I’ve been rather keen to see how it would be integrated, Fable being the first â€œcoreâ€ game to use the device – and I’m interested to see its application in games other than the casual, party-oriented fare we’ve been shown.
Unfortunately – for now at least – it’s become another one of Molyneux’s failed promises.
Speaking to Engadget, Molyneux revealed that Fable III will ship without any Kinect features at all, though they may be patched in at some stage.
Joystiq followed up, and it appears that the Kinect features originally planned just weren’t up to standard. I’m glad they’ve decided to remove functionality that detracts from the actual game. It does, however, mean that whatever support they add later will seem tacked on and unnecessary.
There’s also the possibility that Kinect in its current state is still unable to detect sitting players – and having to stand to play a traditional controller-based game is just silly.
So, yet another broken promise from the fabled Lionhead boss. I wonder if Peter Molyneux he’d break it all along.
Source : Joystiq
Last Updated: August 5, 2010