Companions will be making a return in Fallout: New Vegas. This time, however, they’ll do more than simply attack whatever you’re attacking/fending off/screaming like a girl and running away from. That’s good news, because the companions in Fallout 3 were a little dull to be honest.
Matt Grandstaff, the Senior Community Manager for Bethesda Softworks, has written a substantial post on the PlayStation Blog. In it are details on the various companions you’ll be able to goad into joining you as you tear up the remnants of post-apocalyptic Las Vegas. What’s more, each gives you a perk that will definitely come in handy.
According to Grandstaff, a player will be able â€œto have one humanoid and one non-humanoid companion at any timeâ€. As far as the perks are concerned, they sound as if they’ll be passive ability granted to the player for simply having the companion alongside them. Take ED-E (pictured) for example: with him at your side you’ll be able to detect enemies at a much greater distance than usual. What’s more, ED-E will allow you to target enemies in V.A.T.S. even when they are cloaked.
There are eight companions detailed in the post; two non-humanoid and six humanoid. Â Explanations for each of the perks are also provided, but there are a few mild spoilers to watch out for. If you don’t want plot points or mission objectives ruined then simply don’t read the â€œDescriptionâ€ entries for each companion.
Fallout: New Vegas releases on 29 October 2010.
Last Updated: September 16, 2010