Final Fantasy VII has dominated the weekend. From the gameplay reveal at PSX to the announcement that the game could be episodic in nature, it’s safe to say that the most famous of the Final Fantasy titles is making headlines all over again. But strip away the controversy and you still have a game that looks fundamentally different from the one it’s being adapted from. And that’s leading to some radically different gameplay systems.
The one that stands out the most is combat. Traditional Final Fantasy VII combat was turn-based with a heavy strategic focus – something which looks really different in the remake. The gameplay trailer shows off a far more dynamic, action-orientated combat system, akin to the ones you’d find in Final Fantasy XV or the PSP prequel, Crisis Core. According to Executive Producer Yoshinori Kitase, it’s a little deeper than that.
I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game. However, what makes Final Fantasy and RPG different from other games is that players have the ability to choose weapons, capabilities, and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.
Kitase, who directed the original Final Fantasy VII, also reiterated that the remake is still a work in progress – meaning systems like this can still be tweaked, changed and altered. Something that shouldn’t be surprising at all to fans of the franchise since that Versus trailer way, way back.
The game is still in development, and we have not fully grasped all the abilities and upgrades made to PlayStation 4.
The Final Fantasy VII Remake still doesn’t have a release date, but Square Enix definitely plans to release the game in chunks. That means we can probably expect it a little sooner than expected, should everything go well.
Last Updated: December 7, 2015
Kensei Seraph - Terran Ghost
December 7, 2015 at 17:50
I live.
I seem to have missed a lot.
I’m probably going to vanish back into work-based obscurity soon though.
rocketmonkie
December 7, 2015 at 19:53
There there. *pats*
Admiral Chief - CHAAARGE!
December 8, 2015 at 06:59
At least you joined in last night
Original Heretic
December 8, 2015 at 08:11
Damn, was really hoping they’d keep some sort of turn-based aspect to this combat.
oVg
December 8, 2015 at 09:27
Even the new Dragon Quest game got rid of turn based 🙁 DQ 8 FTW.
oVg
December 8, 2015 at 09:26
So what is it? Turn based, hack n slash, linear trigger, MMORPG style, shooter,… too many questions not enough answers.
My taste is turn based with cool Guardian Force cut scenes. FFX for the win.
DragonSpirit009
December 8, 2015 at 09:27
Well from that header picture it looks like they added dance moves as well.
oVg
December 8, 2015 at 09:28
QTEs here we come. Anyway Im not too bothered. I think the Re-make needs to create its own identity. Hopefully not like RE6.
DragonSpirit009
December 8, 2015 at 09:32
I have no problem with Re-makes or Remastered games in whole. Mostly because I’ve never played a lot of games. So everything that comes out now is just new to me.
oVg
December 8, 2015 at 09:34
lucky, the reason why the majority of gamers come across as whiney cry babies is because we are always looking for the next best thing. Oh the simpler times 🙂
DragonSpirit009
December 8, 2015 at 09:37
I miss the simpler times.
DragonSpirit009
December 8, 2015 at 09:29
I really don’t mind what combat they choose. As long as I understand what I’m suppose to do then I’m happy!
oVg
December 8, 2015 at 09:31
lol good point. I hope the story is simpler than XIII and all narrative is explained with no use of a codex.
I ALSO WANT A MEMORABLE ANTAGONIST. I cant even remember the one from XIII It was some clock god or something.
DragonSpirit009
December 8, 2015 at 09:36
I’m playing the FFX/X-2 HD Remaster on the Vita now. And the thing that irritates me the most is all those cut scenes and a couple other elements. I only figured last night how to work the sphere thing <_<
oVg
December 8, 2015 at 09:42
Cool game, remember, it was the first to feature voice acting. I love the colours of the tropical world of Spira. Swapping out character for more effective attacks like Sword for wolf, water magic for element, Wakka for ariel and GF for bad ass made the characters all seem important.
The story gets cool at the end, some people have spent over 200hours trying to platinum it. Once you get to the plaines the game opens up, around 20hours in.
Top tip, keep 2 save files all of the time. I went into a boss battle underpowered and just could not beat it. I had no other save file to go back and grind my levels up.
The sphere grid got lots of praise.
Also FFX-2 as much as people bash it, was darn cool.
DragonSpirit009
December 8, 2015 at 09:49
I’ve learned my lesson when it comes to save files long ago. I always use two or three slots.
I’m still in the beginning of the game so I just need to be patient till the story actually is on track but damn… It’s hard to stay awake when they talk all the time!
I also love the colors of Spira. I especially love that Sending thing Yuna does. It’s sad but beautiful.
oVg
December 8, 2015 at 09:50
Ya, its typical Japanese. their games only start around the 5hour mark lol. Once you get Yuna the game starts.
DragonSpirit009
December 8, 2015 at 09:53
I noticed that last night. Hopefully I might get to continue the game tonight. And finish it before the year ends. Not to mention I need to pay attention to Warframe as well. Ugh so much to do… so little time!