Final Fantasy XV won’t be as flashy as past games

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Pizzazz

Final Fantasy games may not have the same level of quality that they once did, but one thing that hasn’t changed is the craftsmanship that goes into the CGI scenes that bookend levels. They’ve always been magnificent benchmarks for the rest of the industry, and a part of the franchise ever since the days of Final Fantasy 7. Just don’t expect to see too many of them in the 15th core game.

That flashy over the top action that is usually reserved the the trademark cutscenes of Final Fantasy will instead be actual gameplay, as technology has finally caught according to game director Tetsuya Nomura.

“Since the beginning of 3D graphics, Final Fantasy has largely used pre-rendered movies, but what’s different about this new hardware is that it allows you to direct what has previously been pre-rendered and make it real-time,” Nomura said in a video on Gematsu.

For this reason, even in considerably dynamic scenes, the player can still control their character. The scene we saw at E3 where a Leviathan is rioting through a town, and the main character comes in fighting and flying around in a current of water.

Until now this scene would have been completely pre-rendered into a movie by Visual Works. But now you’ll actually be able to play through it in real-time.

I haven’t exactly been bowled over by the Final Fantasy games of this generation so far. The Lightning saga has left a sour taste in my mouth, and I’m quite happy to see it go when the second sequel in the current Final Fantasy XIII series eventually ships.

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XV is looking fantastic though. It may be a departure from the RPG mechanics of previous games, but seeing how I clocked in numerous hours playing Final Fantasy 7: Crisis Core and the Dissidia games, I’m not complaining. Because it looks like a very polished version of those older games.

Last Updated: September 23, 2013

Darryn Bonthuys

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