Home Gaming Fortnite copied Apex Legends’ best feature

Fortnite copied Apex Legends’ best feature

9 min read

Apex Legends is the newest Battle Royale game on the block, and it’s one that’s proving to be popular enough to make a small dent in Fortnite’s following. It doesn’t stray too far from established Battle Royale formula, but if there’s one thing that it does that’s universally acclaimed, it’s the genius ping system.

Respawn Entertainment’s ping system is an incredibly elegant solution to team communication, that allows players to mark weapons, drops, points of interest and enemies to highlight them for teammates – all without uttering a single thing into a microphone. It’s a system that Fortnite is now appropriating. Because Fortnite’s characters are largely mute, expect the system to use colour-coded pings, in conjunction with sound effects to let players know what their teammates are highlighting. It’s such a good system that I hope it gets used in pretty much every applicable team-based multiplayer game from here on out.

There’s also a new Battle Pass (of course), which you’ll get for free if you completed the last season’s 13 challenges.

It’s live now in Fortnite’s pirate-themed Season 8. Here’s a list of other changes that have come to the big daddy of Battle Royale games.

Fortnite Season 8 Battle Royale Update Patch Notes

Weapons + Items

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
    • Found throughout the environment.
  • Vaulted
    • Sneaky Snowman
    • Chiller Grenade
    • X-4 Stormwing
    • Shopping Cart
    • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
    • Total number of Assault Rifles available remains unchanged
      • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
      • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
      • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%

Bug Fixes

  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.


  • Added Lava
    • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
    • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
    • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
    • Party members are able to provide progress to the selected challenge in addition to yourself.
    • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
    • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.

Bug Fixes

  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

Limited Time Mode: 50v50


Two teams of fifty players fight to the finish!

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

Limited Time Mode: Close Encounters


Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.


  • Above/below footstep improvements.
    • More distinct sound for above footsteps.
    • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.

Bug Fixes

  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.


  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
    • World Markers are now visible in the world when placed close to you.
    • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
    • Added 2D UI indicators to the World Markers, making them easier to see through objects.
    • World Markers now have an off-screen indicator and display the distance your character is from them.
    • Placing a World Marker on an item will display that item’s icon and rarity.
    • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
      • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
    • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.

Bug Fixes

  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.


Bug Fixes

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.


  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.

Bug Fixes

  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.

Last Updated: March 1, 2019


  1. SagatatiaRZA

    March 1, 2019 at 11:07

    Epic Games: let’s steal from Overwatch, then PUBG, then Steam, then Apex Legends. I don’t care that they steal, but it bothers me that they are so fucking successful BECAUSE of it.


    • Admiral Chief

      March 1, 2019 at 11:07



    • Pariah

      March 1, 2019 at 11:43

      They’re successful because the ideas that they leveraged were packaged into a game that was accessible, has a charming and family-friendly aesthetic, and is free to play. They’re not successful because they used ideas and systems that were done before. They’re successful because they’ve taken those ideas and done them in a way that appeals to the masses.

      Very few games are original and don’t use ideas or concepts or systems from games that came before them. The only thing that Fortnite arguably stole were the dance moves, but they’re definitely not the first game to include dances in their game. They won’t be the last.


      • SagatatiaRZA

        March 1, 2019 at 19:31

        Well they can stick em in fairy dust and call them pixie farts but they are stolen none the less. And I’m all for taking and improving ideas and concepts (it is Tarantino’s bread and butter and he is my Jesus), but it is just sad to take your pre-existing successful product and stealing from the new kid on the block’s most innovative points. It turns a competitive market into a repetitive market. Nobody likes the guy at the poker table who does nothing but call.


  2. Admiral Chief

    March 1, 2019 at 11:07

    SO glad I’m done with this (disclaimer, NEVER EVER PLAYED BR, just PvE)


  3. Caveshen Rajman

    March 1, 2019 at 10:54

    Is there anything in this game that isn’t copied?


  4. G8crasha

    March 1, 2019 at 11:07

    At least they had balls enough to acknowledge, albeit, not verbally, that if a system works, copy it, and they kinda of acknowledged that Apex had a better system than them. Why reinvent the wheel as the saying goes.


  5. Pieter Kruger

    March 1, 2019 at 11:32

    Oh….I thought they removed the whole building things part….


  6. HvR

    March 1, 2019 at 11:56


    FUCK YOU FORTNITE LEAVE OUR NANA ALONE!!!!!!!!!!!!!!!!!!!!!!!


  7. CrAiGiSh

    March 1, 2019 at 13:27

    Taking Sea of Thieves content and also look, Lifeline from Apex made it into Fortnite … XD


  8. Kromas

    March 1, 2019 at 14:33

    Uhm … wold markers was in Fortnite before it even became a BR. Like to this day it is still being used to get the groups together for stormchests etc etc.

    So … I would say not a new feature but just one that has been slightly improved.


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