The “Top 2” Tavern Brawl Blizzard ran for Hearthstone back in May is still one of my favourites to date. Its premise was simple; pick two cards, and your deck would be filled with fifteen of each.
On the surface, it seemed underwhelming and somewhat limited but after a bit of experimentation, some amazing combos surfaced. Deadly Poison and Sap, Ice Lance and Frostbolt, Soulpriest and Flash Heal… you get the idea.
I’ve long wondered when Blizzard would bring that excellent brawl back, and finally they have. There’s a bit of a twist however:
Let’s mix it up a bit, shall we? Pick three cards and we’ll make you a deck with ten copies of each card
As the name implies, the “Top 3” Tavern Brawl requires the selection of not two, but three cards. Naturally, this has opened up doors for even crazier combos than before. Here are a few I’ve discovered and encountered myself…
Lightwell Priest
With this deck, all you need to do is get a Lightwell out, and pray that your opponent doesn’t destroy it. If it does manage to survive, you can then double its health over and over again, and then buff it with Inner Fire. I managed to get mine to 40/40 in one game, at which point my opponent conceded.
It’s a neat selection of cards, but I had the least luck with this deck. I think I lost more than I won! If this combo is pulled off though, it’s glorious.
Tunnel Trogg Shaman
I went up against this Shaman deck and suffered a horrible defeat within minutes. The idea is to get Tunnel Troggs out onto the board, and clear the opponents side with Lightning Bolt (or Rockbiter Weapon if need be).
If those Tunnel Troggs aren’t killed, they will spiral out of control. My opponent only had two, but they were buffed to have 6 attack each by the time I conceded. Between their attacks and a few Lightning Bolts to the face, I didn’t stand much of a chance.
Mana Wyrm Mage
This deck is pretty straight forward. Play Mana Wyrms, and keep the other side of the board clear with Arcane Missiles and Frostbolt. That, or go straight for face.
The only downfall with this selection I found is that a hand can deplete too quickly. That, and If your opponent manages to kill your Mana Wyrms, you don’t stand much of a chance.
Mech Madness
I went up against a Warrior who played the following cards. It’s a smart selection!
Early game, Annoy-o-Trons soak up damage, and are a pain for opponents to work through. Playing the Gorillabot later on not only means that you have a mech on the board, but a new one in your hand too. All that in conjunction with a Mechwarper can be tricky to stop.
Magical Yogg-Saron Druid
This is by far my favourite deck from this week’s Tavern Brawl. Early on, you should stock up and play spells with Raven Idol. Use Innervate now and then if needed.
After a few spells have been cast, throw down Yogg-Saron (even as early as turn 3 or 4 if you have enough Innervates), and watch the chaos unfold. If you or your opponent aren’t dead, play the old god again, and again, and again. Amazing!
Improved Quick Draw Druid
Remember the Quick Draw Druid combo from the “Top 2” Tavern Brawl? This is merely an enhanced version of that. The inclusion of Naturalize makes it unbelievably overpowered. Seriously, I’ve not yet lost a game with this deck!
On turn 1 (if you can), Innervate, and play Coldlight Oracle. Do it again, and again, and again, and again on following turns. If your opponent plays any minions, be sure to destroy them with Naturalize.
Before long, your opponent’s hand will be too full, and their deck, depleted. They’ll concede soon enough, and if they don’t, well, watch them die a satisfying death to fatigue. The above are just a few examples of combos that can be created with this week’s Tavern Brawl. What cards have you been choosing?
Got any game-breaking combos you’re willing to share?
Last Updated: September 15, 2016
Ottokie
September 15, 2016 at 14:40
Used the Mana Wyrm Mage…roffelstomped in like 5 min xD
Matthew Figueira
September 15, 2016 at 14:47
I actually just beat Quick Draw Druid with Mana Wyrm Mage :D/ comes down to the luck of the draw.
Ottokie
September 15, 2016 at 14:53
That Yogg hand looks like it could be so much fun
Matthew Figueira
September 15, 2016 at 14:56
It’s amazing xD If things work out just right, you can cast him again and again and again and FOREVER
Ottokie
September 15, 2016 at 14:58
I don’t have Yogg yet so I have to stick to the non volatile hands xD
Dresden
September 15, 2016 at 18:41
If you want to play Druid, perhaps try the Innervate with Nourish and Arcane Giant combo… It only takes a few turns to flood the board with 0 mana 8/8’s xD
Sageville
September 16, 2016 at 10:27
I win many games when my opponent whips out Yogg #HearthstoneSuicide
Guild
September 15, 2016 at 14:43
All I played against last night was the quick draw Druid. But then again I was also playing it.
VampyreSquirrel
September 15, 2016 at 15:08
No, refuse.
😛
Hargrim
September 15, 2016 at 15:38
Bilefin Tidehunter, Novice Engineer, Evolve
Matthew Figueira
September 15, 2016 at 15:59
Ooooh that’s a nice one 🙂 I actually had bilefin and evolve in the top 2 brawl – was fun!
Dresden
September 15, 2016 at 18:37
Sorcerers Apprentice with Arcane Intellect and Forgotten Torch… Oh boy, if you manage to get that third apprentice on board the game is basically over 😀
jchen5012
September 17, 2016 at 23:26
I used Shieldbearer, Innerfire and Divine Spirit.
won 7 games in a row
Shiva Meucci
September 18, 2016 at 13:55
Found a couple decks that can defeat the Draw Druid: (I hate that deck with a passion)
Consistent:
Mage: Sorcerers Apprentice, Frostbolt, Arcane Intellect.
Wait till you’re at 6 mana, drop three apprentices and you usually can cycle the deck and kill in one turn. maybe two.
Inconsistent:
Druid: Innervate, claw, savage combatant
He can use almost all his cards every turn to do very good damage. Gets a bad run sometimes when he runs out of innervate.