Home Gaming Google reveals their gaming streaming service Stadia, a platform for “everyone” to play games on

Google reveals their gaming streaming service Stadia, a platform for “everyone” to play games on

3 min read
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It’s official! Google is entering the gaming sphere, and they’re planning to bring some massive disruption to the traditional hardware sphere that gaming has existed in for many a year now. Revealed last night at GDC 2019, Google’s Stadia will bring gaming to just about any device, without the requirement of a dedicated hardware box beyond the display itself to run games. That’s right, video games running at their very best in nothing more than an app or a browser window on your TV, tablet, laptop or phone.

Stadia will launch later this year, and already it has a big name attached to it for one of its first games: Id Software’s DOOM Eternal, which will apparently run at 60fps and in 4K, just as Odin intended. Google’s intention is to give everyone access to video games, with Stadia head of engineering Majd Bakar claiming that unlike previous attempts such as Nvidia’s attempt to render games via a remote server for streaming purposes that resulted in tons of latency issues, Google’s data center network could nip that problem in the bud.

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“Fiber optic links and subsea cables between hundreds of points of presence and more than 7,500 edge node locations around the globe, all connected with our network backbone,” Bakar explained at the Stadia reveal.

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Stadia is built on an infrastructure no one else has.

Google has partnered with AMD to create a a custom GPU with “more than ten teraflops of power” for their data centers, which will be combined with a custom CPU from Google that can handle Stadia rendering instances that run on Linux and Vulcan API. Unreal and Unity are also joining the initiative, with Google saying that the duo will “bring full support to the most popular and familiar game engines to our development community.”

The big takeaway with Stadia, is that players can share game states with each other, creating save files if developers choose to activate that option. These instances will allow fans to watch a streamer at play, purchase a game and hop right in to the action that had them captivated. It’s a big idea, one that Q-Games’ Dylan Cuthbert plans to take advantage of with a project that focuses on players sharing their moments via these game states.

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Stadia will be compatible with your usual range of USB devices, but Google also revealed a sexy little controller that has a neat feature attached to it: A single button for sharing gameplay to YouTube (Sort of like the PS4’s Share option), that will also allow players to even queue up and join a livestreamer during one of their sessions.

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So how much data are you looking at spending to get Stadia running decently? According to a Google rep who spoke to Kotaku, regular 1080p 60fps gameplay will require a connection speed of 25 megabits per second on Google’s Project Stream. “When Stadia launches later this year, we expect to be able to deliver 4k 60 fps at approximately the same bandwidth requirements,” the rep added.

All this, and the announcement of a new first-party game studio for Google that will be headed up by Jade Raymond. What a time to be alive.

Last Updated: March 20, 2019


  1. SagatatiaRZA

    March 20, 2019 at 08:10

    Good news: my internet is sorted. Bad news: I have to get my hands on a 4K monitor


  2. Alien Emperor Trevor

    March 20, 2019 at 08:56

    It’s very impressive tech but I guess it’ll be a niche option, much like VR is now, for many years to come.


  3. Viper_ZA

    March 20, 2019 at 09:15

    Would be interesting to see what latency one could expect with fiber in SA…Still, I prefer playing on good ol’ hardware so I can be a showoff just a wee bit lol 🙂


  4. Guild

    March 20, 2019 at 09:15

    But it doesn’t launch in Africa. So I assume importing it if we want it?


    • Gavin Mannion

      March 20, 2019 at 09:25

      Importing something that relies so heavily on servers being in close proximity would be a total waste of money. If SA isn’t supported at launch it would simply be because it wouldn’t work properly in SA


      • Guild

        March 20, 2019 at 10:29

        But but we has the fiber and Azure servers now. We have joined the world in better connectivity. We might not have power but this can be played anywhere


        • RinceThis

          March 20, 2019 at 11:40

          need power to play lol


          • Guild

            March 20, 2019 at 11:40

            Exactly, electricity is completely overrated and unnecessary

  5. Nigel Alan Smith

    March 20, 2019 at 09:15



  6. G8crasha

    March 20, 2019 at 09:15

    I guess that excludes most of South Africa (even though we won’t even have the service in Mzansi at launch) – 25Mb connections aren’t exactly common place in our corner of the world.


  7. Gavin Mannion

    March 20, 2019 at 09:26

    I have heard the predictions of hardwareless gaming and working for over 2 decades now. I do not think this will work for the majority of people on the planet. Not to mention the tiny detail that is the 25mb internet link requirement

    3 people play games in my house, so I’ll need at least a 75mb link plus some left overs if we are all playing?


  8. Francois Knoetze

    March 20, 2019 at 09:50

    5mbs short of 25 on my fibre backbone line…shakes fist at Google. So close…But then again this happening in africa and running smooth is wishful thinking


  9. Pieter Kruger

    March 20, 2019 at 11:01

    The idea is great….using the data centres’ power developers will have no need to dumb down games to fit any hardware….think of never ending full of life open worlds, unlimited player numbers/NPC’s/1 trillion explosions on screen without frame drops where even a characters’ sweat will have it’s own physics…but yeah, sadly not in our part of the world. All the have to show for now is tech demos and one newly created 1P studio…but again, one can dream!


  10. Pieter Kruger

    March 20, 2019 at 11:10

    @andrewmd5 Had a good write up about this on twitter after the Google Stadia presentation. Not sure if he’s just salty but he raises some good points imo?


  11. Raptor Rants

    March 20, 2019 at 11:21

    25…Mbps…. *swallows coffee slowly*
    Yeah… not for me thanks


    • Nathan

      March 20, 2019 at 13:26

      Sip it slowly, never swallow it slowly


  12. RinceThis

    March 20, 2019 at 11:40

    This will work… In 10 years.


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