Google Stadia is going to eat a 4King lot of internet data when it launches

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Google Stadia! It’s the future of gaming, if you happen to enjoy playing games that you already own on various consoles through a streaming connection. It all sounds like magic when you think about it: Provided that you’ve got a decent internet connection and happen to live in a country that Google gives a damn about.

That being said, if you are on Google’s rollout list and you’re curious to see how Stadia does in your home, then you’re probably going to need a hefty internet connection whose fair usage policy is very fair. While Google claims that top tier streaming will result in 4K visuals with 60 frames per second and minimal lag, the data cost on that content will be steep.

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According to PC Gamer calculations, an hour of 4K gaming will set you back 15.78GB an hour, 9GB per hour for 1080p visual fidelity and 4.GB an hour for (spits) 720p distractions. Which with a little bit of extra maths, means that a 4K game with a lengthy story will work out to one entire terabyte of downloading over 65 hours. That’s…that’s a lot of bytes.

And that’s before we even get to regular internet usage, for tasks such as work, email and definitely not spending too much time looking at trending lists on Pornhub. Not that I would ever do that, hahahahahano hey look a squirrel!

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Google Stadia launches later this year, for the ice-cold price of $9.99 a month and with a library of 25 games that includes the likes of Destiny 2, Gylt and Assassin’s Creed Odyssey. It also includes Baldur’s Gate eventually, which may just be the only game that people care about currently. You’ll be able to play on just about anything that has a screen, with a few caveats of course.

Last Updated: June 7, 2019

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