Kotaku is at GamesCom this year and has managed to get their grubby paws on a brief demonstration of GT5’s much anticipated car damage.
Not to put a damper on the whole thing but it sounds pretty terrible to be honest.
Kotaku’s write up is pretty repetitive about the fact that the game is still in development and that Polyphony Digital were only offering a severely limited demo of the functionality but that doesn’t excuse a bad implementation.
The car damage appears to be completely superficial with the bumpers coming loose (but not scratching), the doors not closing properly (but not denting) and the bonnet becoming the teeniest bit damaged.
However the lights and wing mirrors, easily the most fragile pieces of a car, were completely unscathed.
Added to that we apparently now have super reflective mudflaps and licence plates which just makes us feel that Polyphony haven’t even finished the basic polishing yet so I don’t expect much of an improvement in the physics engine responsible for the damage.
It’s early days yet but take this as a warning and don’t hold your breath for decent car damage in GT5.
Last Updated: August 24, 2009