Home Gaming GTA V comparison shows you which console version looks the bestest

GTA V comparison shows you which console version looks the bestest

1 min read


By now, most of you are re-cruising through San Andreas, taking advantage of a bump in textures while Trevor takes advantage of a bump of coke inside GTA V. There’s no denying that GTA V looks simply marvellous with some proper horses under the console hood. But more importantly, which console does it look better on? Who gets to take home the bragging rights?

Digital Foundry has a nice wrap-up on the two console versions so far as well which as usual is well worth a read if you’re into the the more technological side of the game and how it has evolved:

At first blush, we’re looking at a very similar release to the Xbox One version – with only one really noticeable difference, the implementation of a lens flare effect that appears either absent or dialled back on Xbox One. Frame-rate is confirmed at 30fps, though the rare dropped frames seen on Xbox One are even less of an issue here.

We started our Xbox One playthrough directly after re-familiarising ourselves with the game via a couple of hours of PlayStation 3 gameplay, and the sense we get from the new title is that it’s a brighter, crisper reworking of the original that eliminates the vast majority of the original release’s technical shortcomings. The Xbox One version’s consistent update is a radical departure from the lacklustre performance of its last-gen siblings – gameplay is mostly locked at 30fps with just minor fluctuations beneath its target. Curiously, despite a consistent update, judder can manifest a little during gameplay – a curious effect.

If you don’t have time for all that performance analysis talk, then here’s a quicker comparison video from Gaming Bolt:

If there is a difference between the two console versions, it’s tighter than a plastic nun’s backside. Besides some incremental lighting effects painting a slightly different picture, I genuinely can’t see much of a difference. Of course, this will all be moot once the PC version arrives next year and the modders get their hands on it. That’s going to look like something else entirely.

Last Updated: November 19, 2014


  1. Dat header! The LULZ!


    • Admiral Chief Wang

      November 19, 2014 at 08:21

      IKR? Cracked me right up!


      • Sean Carbutt

        November 19, 2014 at 08:36

        LOL. Ya, Doom, man was that a classic game. No frills nor fuss, just shoot shit. Bring that game across to Hi res


        • Admiral Chief Wang

          November 19, 2014 at 08:37



        • Skyblue

          November 19, 2014 at 08:39

          As long as they keep that original gameplay intact, I’m on board. Early word on the DOOM reboot has been very positive so lets hold thumbs and play GZDOOM in the interim.


  2. Cadis Etrama Di Umar

    November 19, 2014 at 08:05

    Why is Xbone darker though, some are saying it has better shadow effects but…it doesn’t seem so though


    • FoxOneZA

      November 19, 2014 at 09:16

      Someone forgot to adjust the contrast setting.


      • HairyEwok

        November 19, 2014 at 09:31

        Again….. Gamespot does the same, they don’t change the gamma and contrast settings thats why xbone looks wow and ps4 looks washed out.


    • Just Saiyan

      November 22, 2014 at 03:14

      lol it’s the same damn image you doof


      • Cadis Etrama Di Umar

        November 22, 2014 at 08:44

        Looks darker in the video comparisons


  3. Graeme Selvan

    November 19, 2014 at 08:13

    I LOL’D hard at that header, nice job!


  4. RinceThis

    November 19, 2014 at 08:17



  5. Hammersteyn

    November 19, 2014 at 08:18

    LOL first we had “Irish Whip so hard that it turns my opponent into a Catholic” and now it’s “tighter than a plastic nun’s backside” Is there something you want to tell us?


    • Alien Emperor Trevor

      November 19, 2014 at 08:27

      He needs more Jehovah’s Witnesses & Mormons STAT!


  6. Rock789

    November 19, 2014 at 08:20

    In the header, that WiiU version looks more fun… Me wants it now!!! 😉


    • Skyblue

      November 19, 2014 at 08:33

      100% agreed.


  7. Admiral Chief Wang

    November 19, 2014 at 08:22

    There you have it folks, THE POINT IS MOOOOOOT


    • ToshZA

      November 19, 2014 at 09:25

      I just heard “I AM MOOT” in a gruff Vin Diesel voice.


  8. Mossel

    November 19, 2014 at 08:24

    hhahahaha!!! Header of the week right there.


  9. Ross Woofels Mason

    November 19, 2014 at 08:29

    Lol that header is full of it =p All the ps4 & xb1 fanboys their games running at 30fps on 1080p, Wii U manages 60fps at 1080p and looks absolutely gorgeous doing it.

    Still pretty funny though =p


    • Skyblue

      November 19, 2014 at 08:34



  10. Sir Rants A Lot is a DADDY

    November 19, 2014 at 08:44

    RE: Header – 10/10 would rather play Dat WiiU version 😛


  11. fred

    November 19, 2014 at 08:52

    Pc version will be 10fps.


    • vicky john

      November 19, 2014 at 13:23

      lol.. hope it will be better… waiting for that..


  12. Sam

    November 19, 2014 at 08:57

    The header doesn’t even make sense… the Wii U is more powerful than the 360 and PS3 and both were able to run the game fine, there’s a difference between being funny and being wrong.


    • ReaperOfSquirrels

      November 19, 2014 at 09:00

      It completely makes sense because you won’t get GTAV on the Wii U.


  13. oomjan

    November 19, 2014 at 09:19

    Just one more reason why console sucks. That 30fps limit.


    • Gareth L (That eXCheez Guy)

      November 19, 2014 at 10:05

      What about it?


      • oomjan

        November 19, 2014 at 10:44

        The consoles limited to 30fps while pc will be more than that. I still like consoles but i mean for this game pc version might be better due to higher fps.


        • Ceyber, Hans

          November 19, 2014 at 11:19

          Maybe the whole 30fps vs 60fps thing will just become a selling point? Maybe the industry just collectively turns it in to another marketing ploy (ie the whole “1080 is true HD” gimmick).

          For competitive games that need speed and reflex, 60fps is the way to go, whereas an RPG like DA:I would be perfectly fine at 30fps. IMO form should follow function, at least as far as framerate is concerned.
          What if those greedy gremlins monetize the whole debacle, like they make a game locked at 30fps and you have to pay for 60fps o_O


  14. eXpZA

    November 19, 2014 at 09:25

    Comparison Gifs (PS4 being the denser / better versions)




  15. Xcalibersa

    November 19, 2014 at 10:12

    Would it not have been better for DF to complete their analysis? There are plenty gifs going about that show a big difference.


  16. Thats_how_I_Troll

    November 19, 2014 at 10:47

    There is quite a difference in the colour quality, as if the PS4’s colours are more “natural”


  17. Dukes

    November 19, 2014 at 11:42

    This is the fun in GTA 4 that GTA 5 is seriously missing.


  18. Brian Murphy

    November 19, 2014 at 20:48

    Even more on this, there appears to be some pretty noticeable foliage density differences:



    • Gareth L (That eXCheez Guy)

      November 19, 2014 at 21:46

      Really trivial comparisons at this point; we’ve already established that the PS4 is a more powerful gaming system. So with that in mind, the Xbox One is actually holding up staggeringly well. Seriously, most of those scenes are almost identical. 🙂


      • Brian Murphy

        November 19, 2014 at 21:57

        Kind of a strange stance to be taking on an article about the differences in the game depending on the hardware. And given the ‘parity’ driven willingly by multiplatform devs (not the parity clause, the parity to avoid ‘debate’ ala Ubisoft, etc…), It’s not surprising at all. GTA’s only the beginning. The exclusive titles are where the differences are really going to become apparent.

        We know the power difference is there, and we know it’s quite substantial. It’s up to the devs to utilize it. We also know that the kind of trickery capable on the PS4, is only available on the R9 290+ series AMD cards, ergo, very, very few developers have even touched GPU Compute on a level that the PS4 offers (because it’s not fiscally smart to develop a game around a GPU that only a meager handful of people have). Now that the PS4 is selling the way it is, we’ll see many many more devs working on it. Much like how devs had to figure out how to offload work from the PS3’s GPU to the Cell’s SPE’s. Not something devs had done before and took time to work into their engines.

        So, again, the XB1 not lagging substantially behind is to be expected for the first couple years. Once middleware/engines have GPGPU functionality embedded in them, the differences will only become more and more apparent.

        And I’m not sure if you’ve actually watched the video, but the foliage density differences are pretty substantial. I’ll take more over less, any day of the week.


        • hey dawg

          November 20, 2014 at 02:01

          Umm, the ps4 gpu is basically a 7850.


          • Brian Murphy

            November 20, 2014 at 18:01

            Um, no, not ‘basically’. It has 8 ACE’s which only the R9 290+ cards have. This allows for a tremendous level of GPGPU Compute, which simply isn’t capable in the vast majority of GPU’s currently out in the market. The rest of the card, doesn’t match up to the R9 290, and is closer to what you’re talking about, but the modifications Sony and AMD made, were specifically designed with GPU Compute in mind.

            Star Wipe: The more you know

    • Jerry B

      November 20, 2014 at 06:05

      I’m glad I saw that video before opening up the Xbox One version. I went back to the store to get a refund for it. I mean sure it’s just grass but that could be the very beginning of it. I’ll probably use the money this weekend and pick up Sunset Overdrive.


  19. Matthew Anderson

    November 20, 2014 at 03:31

    Well, You are right the Wii U is “Doomed”. 😛


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