The Killzone 3 Open Beta is officially over. That bad news is of course, that you don’t get to play it anymore. This good news is that you will be able to play the full Killzone 3 multiplayer experience early next week already. Worth the trade? I should think so.
Guerrilla Games have thanked all participants on their official Killzone 3 blog and seem to be incredibly pleased with the feedback and comments and claim to have sorted out a ton of issues as a result.
Information has also been give about what was fixed and what will still be fixed when the game gets patched just after release.
The guys from Guerrilla had the following to say in their post:
We’ve already managed to address several key issues, such as server stability, network errors, and so on. What we’d like to do here is give you some idea of how your hard work has paid off on parts of the game you’ve commented on, but haven’t seen a patch for in the open beta.
We’ve received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we’ve looked at information and statistics we’ve been collecting while you’ve been playing on the server.
A list was made of the most talked about points that arose during the beta as well as what was being done to address them:
- A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
- An issue that allowed more than two clans to join a clan match will be fixed
- Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
- We’ve simplified the process to invite players into your game (just one button press)
- The radius of the Marksman’s Scramble++ has been lowered
- Medic’s Revive distance increased and cooldown to re-use is decreased
- No collision on mortally wounded player bodies Increased player stamina
- An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Then there’s still all of the other niggles that will be sorted out in the patch:
- Support for color-blind players
- Implement unranked custom games for players to create private or clan matches
- Enhanced custom games functionality that will allow players to:
- Control over games modes and settings
- Secure games, allowing you to invite the players you want to play with
- The ability to prevent abilities and weapons from being used Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players Allow friendly fire to be turned on or off
- Faction switching enabled or disabled
- The Clan Officer role will be added to clans
- Separate turn speeds for hip-fire and ADS
- Overly enthusiastic death screams will be toned down
- Increased the amount of kills required to win a Guerrilla Warfare match
- Increased Accuracy ribbon will have its effectiveness lowered
- Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
- Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
- Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
- Balance factions out by moving players to the other team at the end of the match if one team is lopsided
- The ability to turn off HUD markers for point pop-ups and objectives A menu option to allow squad-only chat
- The addition of a Mute All button
- Scoreboard flickering will be fixed
- Clans will no longer get matched against other clans that have many more players than they do ( i.e. 4 vs. 7, 5 vs. 8 )
They then proceed to say that this long list is merely the beginning and that full lists will be posted as the patches release.
I don’t know if many of you had any major issues when playing the game, but online issues aside, may I personally just say that I am *really* happy that they are toning down the “overly enthusiastic” death screams as it would get pretty ridiculous at times when it sounds like you are walking around the trauma areas of medical tent during wartime.
So then, Killzone 3 releases next week (our review is just around the corner so hang tight) and it looks like the multiplayer is going to be sorted for one thing. Guerrilla Games ended their post off by saying:
We’d like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you’ve put into the open beta test. We simply can’t thank you enough!
Hey, we all got to play Killzone 3 multiplayer early, so like… anytime, I guess.
You can read the original post on Killzone3.com
Last Updated: February 18, 2011