Home Gaming Guild Wars 2 – The first MMO that even you will want to play

Guild Wars 2 – The first MMO that even you will want to play

49 second read
7

GuildWars2.jpg

Many of you aren’t fans of MMO’s right? Well, me neither really. That’s also mostly because when we all think of MMO’s we think of World of Warcraft and its subscription-based time-suck powers that involve a lot of mindless grinding.

I have never really liked MMO’s all that much, with the exception of Guild Wars from NCsoft. It’s the only MMO that I ever kept playing, thanks to the fact that it worked completely differently and also only required a once-off purchase and no subscription fee.

Guild Wars 2 is coming, it’s doing things very differently and it’s an understatement to say that it’s looking really, really good – even for non MMO fans.

Hit the jump, watch the video and then you will see what I mean.

Last Updated: August 11, 2010

7 Comments

  1. >.< mustn't get addicted,mustn't get addicted,mustn't get addicted,mustn't get addicted,mustn't get addicted,mustn't get addicted, …. :w00t: I can't wait!

    Reply

  2. Uncle

    August 11, 2010 at 16:24

    It looks great but I’m not sure they can do everything they promise. Time will tell I guess.

    Reply

  3. Christo Le Grange

    August 11, 2010 at 20:30

    HAHA,JIP…not the biggest MMO fan, but this might put me over the edge…

    Reply

  4. Christo Le Grange

    August 11, 2010 at 20:32

    …And loving the ‘purple dragon liger’ that shoot shards of purple glass at everyone….if thats ingame, its awesome.

    Reply

  5. Dark

    August 12, 2010 at 11:49

    WOW cant wait !

    Reply

  6. Rob

    August 14, 2010 at 02:15

    I really dont understand what makes this game good?

    Price/subscription has nothing to do with how good a game is. People who complain about paying R120 need to rethink their priorities.

    R120 is 1 pizza and 3 beers. That meal will last you 30mins to one hour. You get to be a bit drunk for another hour or so. A subscription on the other hand, gives you 30 entire days of entertainment. If you dislike grinding, it because you have fallen for the media hype that is WoW. WoW is a entry level mmo, which is famous not because of its fun factor, but because of how many people play it. There are tons of better mmo’s out there, they are simply not advertised as well.

    I’ve played over 8 mmo’s over the last 3 years while I tried finding one which I could settle into. WoW was one of the worst. Eve-Online was the best. Guild wars was alright, but I grew bored after a few hours of doing repetitive grinding.

    The problem with mmo’s such as GW and WoW, is that the realms (aka servers) only handle around 1000 or 2000 players. And on top of that, you can only see the people if your in their guild or party, or if your in a city (safe spot). They may as well be single player games with a co-op feature.

    Games like Eve-online have only one realm. The realm has no limit on players. There are over 50,000 players on the server at any time of the day.

    GW2 is not an mmo imo.

    Reply

  7. Tikiwiki

    August 25, 2010 at 14:15

    @Rob

    Not all games can be Eve like, its unrealistic to make all MMO’s endless. The barrier is not so much technical as it is dependent on game play and cost.

    I know that sounds like a mouthful, there are certain ways of achieving endless or seamless game play. However your also sacrificing certain things to achieve it.

    I have never played Eve but I did play Freelancer back in the days, Freelancer was a massive game for its time but not truly massive in some sense. They had warp gates for transition, invisible borders etc..

    Unless you own a data-warehouse with a strict budget of millions and more than 5k to 6k traffic its doubtful you could achieve truly massive.

    However I will come back to one interesting point you made and that was on single player games. The level of sophistication applied to MMO’s these days is no more different than what can be seen single player titles, they just play with the demand, market tactics and use allot of redundant mechanics that already work. It is actually more possible to create a truly endless single player adventure in that sense because there’s no need for zones, traffic or load balancing since there are no servers that way.

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

New Lost Soul Aside gameplay has big action and music from DMC 5’s composer

Today is probably the first time you’ve even heard of Lost Souls Aside, but after you see …