For people keen on the premise of DayZ, but unwilling to pay to take part in the game’s rather extended beta, Sony Online Entertainment’s H1Z1 sounds like just the ticket. An open world, large-scale MMO with zombies in it certainly sounds like something cast from DayZ’s mould. the biggest worry though, is that it’ll be free to play – which usually comes with excessive micro-transaction pitfalls. SOE however, has said that it most certainly won’t be pay to win. In fact, pretty much everything you’ll be able to buy is cosmetic.
Speaking on Reddit, SOE’s John Smedly said the company had a meeting to detail how micro-transactions will be implemented in H1Z1.
“Some of our outcomes. Please note I’ll do a comprehensive posting after we’re done with this. We have another meeting Thursday to discuss.
- “We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important. We’ve also come up with a pretty awesome idea to let players who kill other players loot stuff. So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. Station Cash wearables won’t degrade at all but when you loot something.. it will degrade. Please note the original player always keeps their SC purchased wearables. This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight. Also – you will be perfectly able to get ghille suits in game cheaply either by crafting or finding them. We won’t sell those. Please note – you still lose everything if you die. If you bought a Station Cash item it will be in a global inventory that is basically anything you bought for real money. We don’t like the idea of a stash you can readily access in a survival game. So yeah, it’s hard. Deal or don’t play.
- “We will NOT be selling Guns, Ammo, Food, Water… i.e. That’s kind of the whole game and it would suck in our opinion if we did that.
- “Nor will we sell boosts that will impact #2.
- “Emote Pack – of course we’ll have the basics for free. But we felt like this is another good and fair revenue generator.
- “Character slots – feels reasonable.
- Crates – You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.
Smedly added, “That Monetization thread has turned out to be a terrific source of ideas and it also is helping us steer clear of the stuff you just don’t want to see.”
What’s that? A free-to-play game that isn’t all about paying to win? A PC beta will be available in the coming months, with a PS4 version coming along later.
SoE Livestreamed the game last month, here’s what it looks like.
Last Updated: April 23, 2014