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Halo 5 might actually work when it’s launched

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The Halo Masterchief Collection is one of the best value bundles in all of gaming. Featuring the first four Halo games (and later, ODST thrown in for free), it’s undeniably great value for money. Or at least it would be, if its multiplayer wasn’t completely broken for months after release. It’s something Microsoft’s Halo factory 343 Industries will likely never live down – and it hangs, like the sword of Damocles, over their next game, Halo 5. They really, really, really want you to believe that lightning won’t strike twice.

Speaking in an interview with Xbox Achievements at the at the EGL’s “Battle For Europe,” Halo franchise boss Frank O’ Connor did his best to assuage fears that Halo 5 would be beset by the same sort of problems the collection had.

“Halo: The Master Chief Collection is definitely a black eye for us,” said O’Connor. “We’re not going to rest on our laurels or hide from the mistakes we made. However, I will say that the nature of The Master Chief Collection – you’ve got five different game engines, you’ve got five different studios working on it, you’ve got 343 working on putting it all together – the footprint and complexity was outrageous.

“To be perfectly honest, there were a lot of things that happened when we got it into a retail environment that we simply didn’t see in a test environment, so that’s what really caught us by surprise. We’ve been sort of scrambling to get it first in a playable stage and now we’re going to get it in a polished stage, so that people are getting what they deserved in the first place. We’re never going to back away from that or shy away from that.

“However, Halo 5 is being made by a completely different team. It’s a singular product. It was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they’re radically different. I think the beta is already a decent first step, in a retail environment, showing that we don’t have the same problems.”

It all sounds reassuring, but as with every other major multiplayer game, it’ll likely have more than a few issues of its own when it’s out. The beta was indeed reassuring though – in that it actually worked. Hopefully the same can be said for Halo 5 when it’s released.

Last Updated: May 4, 2015

30 Comments

  1. Jim Lenoir (Banana Jim)

    May 4, 2015 at 13:01

    And even it it doesn’t, it’ll still get 8, 9s and 10s from the usual suspects. Go Halo!

    Reply

    • Hammersteyn

      May 4, 2015 at 13:07

      IGN, promoting Americas koolaid

      Reply

    • RinceThis

      May 4, 2015 at 13:15

      Hey! LG only give 10s to Call of Duty games for best game of the year award! *Too soon?

      Reply

  2. Blood Emperor Trevor

    May 4, 2015 at 13:06

    It’s a brilliant collection value-wise. You even get to save money by not needing an internet connection.

    Reply

  3. Admiral Chief

    May 4, 2015 at 13:07

    A game working on launch? SURELY YOU JEST???!!!???

    Reply

    • Greylingad

      May 4, 2015 at 13:08

      Hahaha…HAHAHAHA!!! It must be!

      Reply

    • Blood Emperor Trevor

      May 4, 2015 at 13:28

      Geoff’s confused May 4th with April 1st, although now that I think about it it’s an easy mistake to make.

      Reply

  4. Hammersteyn

    May 4, 2015 at 13:08

    But the other guy kept saying the MP worked fine for him and that Sony also used PC sreenshots to demo Witcher 3 like MS did….

    Reply

  5. Hammersteyn

    May 4, 2015 at 13:09

    Also middle right. Tusken raiders.

    Reply

    • RinceThis

      May 4, 2015 at 13:15

      Yeah, Geoff is trying to say something, BUT WHAT IS IT?!

      Reply

  6. ReaperOfSquirrels

    May 4, 2015 at 13:35

    LIES! Nothing works on launch!

    Reply

  7. chimera_85

    May 4, 2015 at 16:29

    How difficult could it be 😛

    Reply

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