Here’s a closer look at the Artifact mods that Guardians will be using in Destiny 2: Shadowkeep

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It’s Gamescom week, October is almost here and I’ve got a hunk of desire to see more details on Destiny 2: Shadowkeep that pertains to Artifact mods and how they’ll impact on the main game. Fortunately, Bungie delivered on this front last night during the Inside Xbox livestream as they took to the stage and showed off the fancy new gadgets that’ll be making armour that much more special in the months to come.

Artifact mods aren’t just cosmetics that’ll give you a one-up in combat, they’re genuine game-changers that’ll have a range of effects that will change how you play Destiny 2. Want to be the best teammate ever and keep your allies stocked with heavy ammo bricks? There’s an Artifact that’ll convert your finishers into ammo-dispensing KO strikes.

Want to give the Fallen what for and shred the shields of a captain with specialised ammo? There’s an Artifact just for that. Here’s a quick rundown of the Artifact mods that were shown off last night:

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Thunder Coil 

Grants bonus damage for all arc melee abilities and refunds super energy on finisher final blows.

Arc Battery

Grants overshield and reduced cooldown during activation for all arc class abilities.

Oppressive Darkness 

Causing damage with a void grenade adds a weaken effect to enemies.

Heavy Finisher

Finisher blows generate heavy ammo for all allies. Requires one-half of your Super energy (normal Finishers seem to cost one-eighth of your Super energy).

Anti-barrier Rounds 

Only usable on auto rifles and submachine guns. Shield-piercing rounds designed to bypass combatant defenses. Strong against barrier champions. 

Anti-barrier Hand Cannon

Shield-piercing rounds designed to bypass combatant defenses. Strong against barrier champions. 

Overload Rounds

Only usable on auto rifles and submachine guns. Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Weapon mod, seemingly costs one energy.

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The catch here, is that to use an Artifact you’re going to need some energy and the right slots on your armour. Some of these Artifacts are class-specific as well, such as the Heavy Finisher mod which appears to be a Titan exclusive. Anyway, the season ahead will see you uncover more of these Artifacts, some of which will only exist for a limited time as Bungie fine-tunes the system.

Last Updated: August 20, 2019

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