Here’s how Star Citizen’s economy works

2 min read
30

economy

Star Citizen, the next space sim from Wing Commander creator Chris Roberts will have as deep and engaging an economy as it will have gameplay, apparently. I start becoming a little apprehensive when people talk about a perpetual economy – but at least there’s no real money involved here. Here’s the guy who’s making the game explaining just how it all works.

Roberts seems to understand a little bit about money – because Star Citizen is now the most crowd-funded game ever, securing over $14 million in backers’ money. That’s more than the development budget for Gears of War 2. To be fair, that did use a lot of recycled assets and Epic was already intimately familiar with their engine by then, but when an independent game that’s being crowd-funded has as much budget as a AAA game, you have to know it’s something people really, really want.

That, plus all those kids from the 90’s who loved Roberts’ games have a little bit of expendable income now that they’re gainfully employed adults.

I’m starting to think a PC upgrade is in order though.

Last Updated: July 8, 2013

Read  Star Citizen’s CitizenCon 2948 livestream is going to be locked behind a paywall, because of course it is

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Check Also

Star Citizen’s CitizenCon 2948 livestream is going to be locked behind a paywall, because of course it is

I’m starting to think that Star Citizen is nothing more than a protracted social experimen…