Heroes of the Storm – Entering the nexus, so many heroes and creating a better gaming community

1 min read


If there is one genre that has really proven to be a success, it’s the MOBA game. Titles like League of Legends and DOTA have proven that gamers can’t get enough of the tower defense genre, which started as a mod for Starcraft way back in the day. Since then, it’s grown to become something massive, and now it’s coming home to Blizzard.

Alan Dabiri, lead software engineer on Heroes of the Storm spent a couple of minutes talking to me about the game. What makes it tick, giving players customisation tools, how it’s possible for Jim Raynor to fight Diablo and the kinds of heroes available for play in the game are just a few of the topics covered.

Heroes of the Storm ain’t a bad game either. I got some hands on time with it at Blizzcon, which you can read about here.

Last Updated: November 18, 2013

Darryn Bonthuys

Word-slinger at Critical Hit. Inventor of the macho Swiss gym chocolate known as Testoblerone. That's...that's about it really.

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