Battlefield V is in a tricky spot at the moment. The WWII shooter is simply gorgeous and has some amazing fundamental mechanics that truly reward squad-based gameplay like few other games I’ve played recently. However, thanks to alienating half their community in an abrasive pre-release campaign, among other reasons, sales are flagging. And what’s definitely not helping is that several bugs and just plain frustrating gameplay decisions reared their heads in the weeks after release, making gaming sessions go from euphoric one day to blood curdling the next.
These problems range from smaller niggles like not being able to vault over certain in-game obstacles to pure game-breaking random loading screen crashes and everything in between. There’s also been a big (fully justified) stink kicked up when it was discovered that for some reason any players on max rank 50 were no longer earning Company Coin – the game’s internal currency used to unlock cosmetic upgrades – by completing daily assignments or playing good during a game. As for gameplay, players have been struggling with the previously reported buggy Time-To-Kill/Time-To-Death issues where bullets seemingly do fatal damage at impossible speed, and poor enemy soldier visibility (which I actually disagree with as the current approach is more realistic). There’re also poor UI indicators as to who/what killed you, weapon balance problems for the medic class, and much more. In short, while the potential for BFV to be phenomenal is there, it’s being hamstrung by several issues. Issues that are now finally getting addressed.
The first chapter of BFV’s Tides of War live-service component, Overture, ended a few weeks back and we knew that Chapter 2, Lightning Strikes,
drops at the end of this week. The reason for the gap in between the two chapters was two-fold: to give DICE employees a Christmas break, and to allow the Swedish dev house to roll out some fixes. And with the devs back in the office, some of them started sharing exactly what’s coming in a set of two huge patches for January (the first dropping this week, and the second after the release of Lightning Strikes).
Between producer Jaqub Ajmal, gameplay designer Florian Le Bihan, community manager Dan Mitre and more, the team detailed a ton of info on social media (the official patch notes will be over 10 pages long) so get comfy and check out the details below or if you’re allergic to reading, then check out EA Gamechanger Westie’s video round-up above.
- Improvements to death experience making it easier now to understand who killed you.
- Improved accuracy of the visual representation of incoming bullets from other players.
- Improved the accuracy of the UI directional damage indicators.
- Various improvements to vaulting, for example, you will no longer take damage incorrectly when vaulting over objects. Vaulting should also no longer trigger against steep hills and slopes.
- Improved ragdoll
behaviorwhich should now look better in various scenarios such as when getting killed by explosions.
- The Stuke siren has been made louder!
- Animation fixes for gunner and passenger position for vehicles.
- Panzerfaust is now a one-hit kill against planes, for more glorious Battlefield moments!
- Various graphical fixes, and sight adjustments on weapons.
- Fixed the issue with the M30 Drilling being unable to switch firing mode!
- Footstep audio has been improved making walking and sprinting louder for a better gameplay experience while crouching and crawling generates less sound to enable sneaking and stealth gameplay.
- Adding a new controls option that improves the sensitivity transition for players not using the “Uniform Soldier Aiming
- The vertical recoil reduction when crouching or prone no longer stacks with the reduction from using a bipod.
- Reduced the vertical recoil reduction when crouching to 25% from 30% and when prone to 40% (previously 50%).
- SMGs will be getting buffs in this update, those are aimed at improving the mid-range combat ability of the weapons. Reductions in recoil and increases to accuracy will allow the SMG user to maintain damage on
targetand increase their effectiveness over all.
- Fixed an issue where some weapons were inaccurate for too long when going from sprinting to firing when aiming down the sights (ADS). This led to unexpectedly high recoil when firing after sprinting.
This is just a slice of all the fixes coming in the two January patches. Along with these, DICE has also mentioned that they’re working on the loading screen crash
I’ve already been having a blast in BFV despite several of the issues mentioned above, purely because the stuff that works, works so damn well! If DICE can finally get rid of all these problems in the coming weeks though, then I am super hyped to see just how wholly amazing this game can be.
In the meantime, the official trailer for Lightning Strikes will be dropping later this afternoon, but you can check out a brief teaser released last week below.
Last Updated: January 14, 2019