The last thing I want in my action games is realistic car handling and damage; removing fun for the sake of perceived realism is hardly ever a good thing. That said, this new video showing off how CryEngine 3 and the Beam physics engine can handle more realistic, dynamic real-time soft-body physics has me excited for the future. In this early concept video, you’ll see how a vehicle, for example, can be treated as the sum of its parts and not just a whole, solid lump – potentially giving future games much more realistic damage and collision effects.
“The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system – cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It’s all real physics. Anything is possible,” Beam says of the video.
“This is still an early work in progress – don’t mind the shading and collision issues, we’re working on it.”
It’s pretty incredible stuff – and something I hope we’ll see more of in the impending next generation. Of course, when I saw somebody mention “revolutionary soft-body physics,” this is not quite what I had in mind. Still, this sort of tech would make for an incredible new Burnout…
Last Updated: May 29, 2012