inFamous: Second Son frame-capping patch inbound

2 min read


I rather enjoyed inFamous: Second Son, though not quite as much as our Darryn did. As a city, Seattle seemed a little underpopulated and there’s not much to do in the periphery. My biggest issue though, is of a technical nature; the game runs at an uncapped framerate, and varies wildly between 30 and 60 frames per second, making input a little less smooth and precise than it should be. That’s getting fixed.

Sucker Punch Productions has detailed an upcoming patch for the game that caps the frame-rate at 30fps, making for a smoother experience…especially where remote-play is concerned.

Here’s what you have to look forward to:

  • Change time-of-day: Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day.
  • HUD on/off: An option to let players turn the HUD on and off – especially useful for screenshot purposes
  • Cap at 30fps: Internally, Sucker Punch “prefer the unlocked frame rate,” but recognizes  a group of players find the unlocked frame rate “very distressing.” The team will provide a way to ensure the game is not bumping up over 30fps is that’s how one prefers to play.

The developers have even hinted that a little something extra might be coming with the next patch, expected in about two weeks.

Second Son really is the first game I’ve played on the new consoles that really screams “next gen” when it comes to visuals, though it’s decidedly last-gen when it comes to game design. Still, this patch should be out in time for me to enjoy my second playthrough, which I’ll be doing as an evil bastard. I may even enjoy i more this time around; being the good guy is a bit of a chore.

Those of you are playing it..have you tried the inFamous paper trail Augmented Reality game yet?  It has you fishing for clues on real-life websites to unlock more missions in the game. It’s clever and intriguing stuff and most certainly worth a go. 

One thing I do miss from inFamous 2 though is the user-generated content. Users could create their own missions within the game, which could then be shared with other gamers from around the world to play – and Second son’s taken a bit of a step backwards in that regard.

Last Updated: April 2, 2014

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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