Is Cloudgine the Xbox One’s secret weapon?

2 min read


From the first time we were shown the Xbox One, we’ve heard about how the infinite power of the cloud  was going t o make games better. Six months on, and we’ve seen absolutely nothing – save for one little demo – to suggest that to be the case. But it could be coming.

According to information that’s apparently escaped a little early, Microsoft will be showing off cloud-based rendering through a partnership with a company by the name of Cloudgine. According to that company’s website, they’re champions at:

“Delivering rendering and processing power from the cloud, allowing game developers to define new ground-breaking online gaming mechanics”

Here’s where it gets a little more interesting. One of the co-founders of Cloudgine is David Jones. You may know his name as one of the prolific members of DMA design – later renamed Rockstar North, and developers of the infamous Grand Theft Auto.

He later founded Realtime Worlds, which went on to make Crackdown for the Xbox 360. The second, awful, game in the series was made by a different developer, Ruffian Games, but rumours have circulated for ages that Jones was back on Crackdown duty for the Xbox One.

Would it be too much of a stretch to imagine that Crackdown 3 would return to form, but also be aided by cloud-based physics or rendering? Cloudgine could be the magic that helps the Xbox One bypass the eSRAM’s bottleneck and delivers the real potential of Microsoft’s new console.

And monkeys might fly out of my butt. I’m all for a next-gen Crackdown, but I just don;t see the cloud as some magical well of untapped processing power. I would, however, love to be proved wrong.

Last Updated: May 21, 2014

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