It took “a lot of discovery” to start completing Quantum Break

3 min read


Quantum Break, an action game with wibbly wobbly timey wimey mechanics, has been a long time coming.

First unveiled during the Xbox One’s wilder TV TV TV TV days of 2013, Quantum Break has seen some changes since then, most notably a face-lift operation for its lead protagonist so that players can finally experience proper Shawn “Iceman” Ashmore action. Whatever that means. Hey look, I haven’t had my first mug of tea yet.

April 5 is when the game is finally out however, as the Remedy Entertainment-developed title is another example of a studio creating something at their own pace. And according to Remedy, every second was needed to create Quantum Break. “It’s many things,” creative director Sam Lake said to EDGE via GR .

Just thinking about Quantum Break, as an example, there’s a lot of new technology, [Xbox One is] a new platform, it’s a new universe, new story, there’s new core gameplay. [That means] a lot of prototyping, and a lot of discovery.

On the whole show side, there are a lot of challenges to figure out. It does end up taking time and, yes, we want to keep the quality high, so we don’t want to make certain kinds of compromises, and are always making sure that this is iterated enough and polished enough and it’s as good as it deserves to be.

That’s not to say that Remedy can’t create a game with a tight time limit. After all, Max Payne 2 was actually pretty good. “I’m still really of proud of Max Payne 2,” Lake said.

All in all, I felt that it was a really polished experience [that took] certain things from Max Payne further, and that took 18 months. Doing a sequel to something is obviously different to building something from the ground up.

I still don’t know how to feel about Quantum Break’s insistence on a TV companion, but it is a natural evolution for Remedy’s method of telling a story. Max Payne relied on a noir graphic novel to keep the story rolling, while Alan Wake had a meta-slice of brief TV snippets. But it’ll be interesting to see if good things do come to those who wait.

Read  Xbox One Minecraft players are not happy with the “Better Together” version

Last Updated: October 5, 2015

Darryn Bonthuys

Something wrong gentlemen? You come here prepared to read the words of a madman, and instead found a lunatic obsessed with comics, Batman and Raul Julia's M Bison performance in the 1994 Street Fighter movie? Fine! Keep your bio! In fact, now might be a good time to pray to it!

  • Grand Admiral Chief

    You know what was the biggest problem with Max Payne 2? The first Max Payne game. That really set the bar. MP2 just went along for a semi-awesome ride

    • Hammersteyn

      Lost count how many times I played Max Payne from start to finish.

  • WitWolfy

    Still contemplating if I want this game or not… It just looks like a Max Payne meets Alan Wake gameplay style to me.. Sure the early footage made ti seem unique, but now it just seems like a another cover shooter with a gimmick mechanic thats probably gonna get old after the first 3 stages…

    All and all I was expecting this to be more a puzzle game then a hush hush reboot of Max Payne meets Dr. Who.

    • RinceThat

      Did you play Alan Wake? It took 5 years to make by some of the most talented people In Europe who KNOW what they are doing.

      Remedy Studios are the Naughty Dog for Microsoft.

      • WitWolfy

        Yes I did play Alan Wake on release, I waited 4 years.. THE HYPE WAS KILLING ME!!! Until I actually played it… What a let down… Did you know that the original Alan Wake was supposed to be open world at first, and was supposed to be 5 times longer than the actual game??? Don’t get me wrong the game was good and all, but not much better than similar games like Murdered, The Darkness, or Alone in the Dark… From a narrative perspective of course

        Saying Remedy is MS Naughty Dog is laughable… They only released one game last generation where ND a team more or less the same size as Remedy released 4 games…

        I dunno Remedy remind me of Rare.. They already peaked…

  • RinceThat

    As a PS4 owner. For the first time I am actually jealous of my Xboners. Not Tome Raider, Forza or Halo BUT THIS GAME makes me want to buy a Bone.

    Remedy Studios FTW.

    • WitWolfy

      Dont forget FREE, I REPEAT… FREE 360 BC support (Internet required).. And a possibility for Xbox original BC too!!!

  • RinceThat

    NOW BRING US ALICE WAKE 🙂 the sequel to Alan Wake.

    • Hammersteyn


    • HairyEwok

      Alice in Wonderwake?

  • HairyEwok

    Why does quantum break guy look like Wayne Rooney?

    • WitWolfy

      HA LOL!!! Its actually the dude from X-Men.. But now that you mention it…

  • Willie Roberts

    This game is the sole reason I invested in an Xbox One. Although I have since played most of the XB exclusives and really feel game play between the PS4 and XB1 is equally good. Now can someone please just give us a final release date?

    • Rock789

      April 5th, 2016. Fingers crossed! Looking forward to it.

Check Also

This year’s Xbox E3 briefing will be “a nice change”

Microsoft is already promising some cha-cha-changes that’ll be revealed at their media bri…