It’s my castle and I’ll cry if I want to in Fire Emblem If

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Fire-It
As much as I loved Fire Emblem: Awakening, Fire Emblem If is going to need to do more than just be a carbon-copy clone of the previous game that features porcelain-skinned protagonists. Sure, the core gameplay of building a team and reinforcing their bonds in order to make them more effective in battle while the spectre of a perma-death hangs over them (Tharja escaped the Tali effect in my game) is always appealing, but I want moar. And the next Fire Emblem game is going to do just that, with some good ol’ base-building.

During the latest Nintendo Direct Presentation, Fire Emblem If got some new footage and details. Here’s the video:

And here are the details. The new feature in Fire Emblem If is a base-building mode by the name of “My Castle”. Players will essentially build their own village, which can be explored in three dimensions. You’ll also have a “My Room” sub-feature and a farm to gather crops and crafting materials. New buildings can also be built, such as stores which can be run by your characters and leveled up to stock better items.

Eating is now also a thing. Players can dine and dash, grabbing a quick buff for the battle ahead. Fire Emblem If is also pulling a Pokémon, with players able to trade unique weapons with each other depending on the kingdom that they’ve sworn allegiance to, using the StreetPass feature. Neat! The game is out in a few weeks in Japan. For us western fans, it’s going to be an excruciatingly long wait for it to be localised and brought on over.

Note to self: Put peasant homes right at the front of my castle. That way, I’ll have a wall of easily expendable serfs to help slow down any enemy invasions. Better make their homes extra-flammable as well. No, they don’t get any fire-pit bodies of water. Hehehehehehehehe…

Last Updated: June 1, 2015

Darryn Bonthuys

Word-slinger at Critical Hit. Inventor of the macho Swiss gym chocolate known as Testoblerone. That's...that's about it really.

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