Home Gaming Killer Instinct’s plan to curb ragequitters

Killer Instinct’s plan to curb ragequitters

1 min read

Spinal looks pretty buff for a skeleton

Double Helix Games has detailed that the next patch will “jail” frequent disconnectors in ranked multiplayer matchups. For people who are unaware of the problem, when in a ranked match, if someone was about to lose and they intentionally disconnect their internet, the matchup gets nullified and neither win or lose points.

The new system will put anyone with a 15% or higher disconnect rate in ranked matches in “jail” and put in matches only with other jailed people for 24 hours and a minimum of ten matchups. If they continue to disconnect, they could be jailed for up to 5 days or 120 hours. Any match they were in where they get jailed is also counted as a loss. There have been similar systems in fighting games before, but this reminds me of the good sport and bad sport system in GTA: Online.

The new patch also fixes up a bunch of bugs related to UI not displaying correctly and fixing bugged moves. It also adds Spinal as a character (pictured above) whose redesign looks nice, but I can’t help but feel that they’ve just made everyone, even a skeleton look more buff. Jago they just injected muscles on top of his previous muscles.

In any case, Killer Instinct has enjoyed some decent popularity in the fighting world due to its pick up and play feel and simplified combo system, while allowing for competition level depth in strategy. I hope this jail system works out, because as we know, online communities especially in fighting games are just a damn nightmare for anyone actually wanting to have fun.   

Last Updated: January 31, 2014


  1. What if your connection drops?


    • DarthofZA

      January 31, 2014 at 11:11

      That is why you have that 15% leeway…


    • Sir Rants A Lot Llew. Jelly!!!

      January 31, 2014 at 11:23

      With a 15% leeway, if your connection is dropping more than 15% of your games then you really should consider playing something else that isn’t going to give you a headache.

      However yeah, it is one problem as not everyone can always have great connection so we shall see how they handle legitimate drops


    • Stephen Snook

      January 31, 2014 at 11:28

      I thought about mentioning that in the article. But if your internet is that bad, then you’d likely get timed out for high latency anyway.


    • Alien Emperor Trevor

      January 31, 2014 at 11:30

      or if you get flattened by a yellow Hummer?


      • RinceThis2014

        January 31, 2014 at 11:41

        Only a madman would do such a thing…


        • Hammersteyn

          January 31, 2014 at 11:44

          Ladies and gentleman. I give you a madman.


  2. Skyblue

    January 31, 2014 at 11:26

    Fuck it, I think that’s awesome. I would make the “jail” periods much longer. Tired of cheaters, hackers, bad sports, etc in gaming. About time harsh measures were introduced to stop the kak.


  3. Hammersteyn

    January 31, 2014 at 11:46

    I hate online fighting games, the balancing sucks and there’s always the latency that for the love of me I don’t understand. You can have 24 people running around BF but not two people enjoy a seamless online experience. FML I miss the arcades.


    • Stephen Snook

      January 31, 2014 at 11:58

      I miss arcades too. But as far as latency goes, we just don’t have frame perfect response to moves yet. Even lag compensation systems can’t do anything if you have a bad ping.


      • Hammersteyn

        January 31, 2014 at 12:06

        You won’t believe how many times I get kicked on Warframe using a 2MB line for having a shitty ping.


        • Skyblue

          January 31, 2014 at 12:23

          Quakelive has local servers and I generally get a 20 ping locally which is actually very good but nothing compares to LAN play where you play with a 7 ping. Fighting games are the same, LOCAL is lekker :p


  4. oVg 60fps > 30fps

    January 31, 2014 at 12:22

    C C C C C C C COMBO BRE… Where did he go?


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