Latest Cobalt video series explains the side-scroller’s offense, defence, and time dilation

2 min read


In case you’ve forgotten, the shooty slowmo side-scroller, Cobalt, will be launching tomorrow on both the Xbox One and 360, as well as on PC (through Steam). It’ll cost only $19.99, and will come packed with a chunky campaign, as well as a host of additional multiplayer content that will extend its life considerably.

If you thought it was a standard action title, you’d be mistaken. There’s far more to Cobalt than simply navigating each platform and firing away at an enemy (or friends). No, it contains some pretty rad mechanics that makes it stand out. Explaining it all in detail can be a little complicated, but thankfully, Mojang have put together three short videos which do just that in no time at all (via PC Gamer).


Offense in Cobalt is pretty straight forward. Players can aim wherever they want, whenever they want. Crouching however, initiates an auto aim of sorts. Rolling will also activate the same mechanic. It sounds overpowered and overly beginner friendly, but it makes a whole lot of sense when playing the game.

Other than that, the video makes it pretty obvious that shooting an enemy from behind is the most efficient way to take them down. LOCATION LOCATION LOCATION!


Defence in Cobalt is all about timing. A well timed roll will deflect an enemies projectile. Timing it perfectly though, will send their gunfire straight back at them.

Grenades are deadly, but thankfully, they can be shot, or punched, out of harms away too. Similarly to above, a grenade can be deflected straight back to it’s origin – killing the thrower if they aren’t paying attention.

Defence is one of the mechanics that makes Cobalt so interesting in the first place. The name of the game is is counter-attack! Just imagine two players fighting it out, and countering each other to perfection. The loser is the one who mistimes their roll, or just so happens to be on the receiving end a grenade’s fuse.

Time Dilation

Time dilation is the one mechanic that needs to be seen to be properly understood. The video above shows exactly how it works.

As a projectile gets closer, time slows down. However, time will not slow down if a player is blinded, attacked with a scoped weapon, or if a chrono bomb is present.

Now think of the time dilation mechanic in conjunction with that of the defence one above. It makes for some damn entertaining gaming!

Cobalt gameplay

And that’s Cobalt in a nutshell really. Will you be buying it when it releases tomorrow?

Last Updated: February 1, 2016

Matthew Figueira

Defence of the Ancients? More like Defence of the cabbages! Have you seen my head? I look like a Merino Sheep on pole. NO SHANGE only SHAPPIES! :D

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