The biggest challenge that GTA V has right now, is that it may have been far too successful last year. It sold many millions, making for some very happy shareholders over at Take Two and Rockstar. Fast forward a year or so, and we have a shinier version on the way. But the problem is, is that just about everyone has played the game by now. So how do you sell it twice? By looking at GTA V through another perspective.
Or a first-person perspective to be exact. GTA V will rock that mode on PlayStation 4, PC and Xbox One, as it balances that view with third-person cover, driving and targeting. Here’s what it looks like in action:
“We’ve always been in interested in it, but it’s never really been an option for us,” animation director Rob Nelson told IGN. “I don’t think we could’ve put it in the [last-gen version] because we were too busy making the game. We were too busy working on our third-person controls and the missions.”
We were out of memory on the old consoles for animations. We were constantly fighting about what we could have and what we could still push in, and what other areas you could steal memory back from – audio, art, maps – for animation. So we could’ve added all the atoms to make a first-person mode to the level we wanted. We weren’t sure the world would have held up the way we would’ve wanted it to.
According to Rockstar, GTA V will hit the 1080 peas and 30fps mark, while the PC version will be rocking a 4K resolution. Other than that, the game is featuring a host of other upgrades, tweaks and tuning for when it rocks up later this month on console and January for PC. And at the rate that GTA V is expanding on bigger platforms, it has me seriously re-considering replaying the game, just so that I can see how different it really is.
Last Updated: November 5, 2014