Home Gaming LPB Boss not happy with controls

LPB Boss not happy with controls

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sack-boy-header

During an Interview with Eurogamer, Media Molecule co-founder Mark Healey has admitted that controlling LittleBigPlanet “annoys” him, but insisted the studio can “refine” this after the game releases.

 

This kind of worries me, it’s obviously always “annoyed” him, unless somehow during the development cycle they broke it, so why only plan to fix it after release? Control is a pretty important aspect in a game and I cant see the justification for only fixing it after release unless they have just been that busy. It’s true that it’s not game breaking but it is still a problem.

Speaking to Eurogamer TV last week, Healey acknowledged the issue, stating: “The Z [axis] movement is an incredibly hard thing for us to get right. There’s times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that’s a hardcore player, so it was hard to get the balance there.”

Healey added that the game had been designed so that changes could be made post-release, via a downloadable update.

“There’s definitely room for improvement and we’ve got the channel to be able to do that as well,” he said. “I’d really love to be able to do backflips and all kinds of things with my Sackboy, and there’s no reason why we can’t add that and refine that.”

At least they are acknowledging the problems and not acting like it’s perfect and I like the fact that they are looking to refine the game after launch as well, and I just hope that they do stick with it, there’s a lot of potential for them to keep that game alive for a long time with DLC and updates.

Last Updated: October 7, 2008

4 Comments

  1. Fudzy

    October 7, 2008 at 16:26

    Anyone here have issues with the controls? From what I’ve gathered they’re pretty good.

    Reply

  2. StNick

    October 7, 2008 at 16:31

    I read a separate review of the beta whereby the reviewer found that controlling Sackboy wasn’t as intuitive as he had hoped. It had me a bit worried too, but both my girlfriend (n00b) and I have both found the complete opposite. Granted, we’ve only played a little thus far, but the fact that my girlfriend can successfully negotiate all the obstacles she’s encountered so far without problems speaks worlds in my book. I’m happy with it as-is, but if they can further improve it, awesome.

    Reply

  3. JimBob

    October 7, 2008 at 16:41

    Nothing wrong with the controls. Saying something can be improved over time is not the same as saying it sucks now. Double-jumps and back-flips would be a nifty addition to the game.

    Reply

  4. StNick

    October 7, 2008 at 21:45

    “Saying something can be improved over time is not the same as saying it sucks now.” You are wise.

    Reply

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