Home Gaming Marvel Heroes – Looking to the future, evolving and listening to the fans

Marvel Heroes – Looking to the future, evolving and listening to the fans

12 min read
35

Marvel Heroes (1)

Yesterday, we took a look at how the 2013 release of Marvel Heroes has changed over the last year. It wasn’t an overnight thing however, with the various tweaks and changes being just the start of a Marvel universe that was constantly adapting like Awesome Andy in a brouhaha. But hey, don’t take my word for it.

brevik

Take the word of Gazillion Entertainment CEO David Brevik more seriously. If his name sounds familiar, that’s because Brevik was one of the key people behind Diablo and Diablo II, before he set off to forge his own path. We had some questions for Brevik about Marvel Heroes, and thanks to a threat that we’d ship him off to a Negative Zone prison if he didn’t answer, we got some snappy responses from the fellow.

When Marvel Heroes launched last year, the reviews weren’t exactly favourable, ours included. The game had a solid foundation, but it seemed to be lacking a certain spark. Fast forward a year, and a ton more content has been added to the game on a regular basis in order to transform it into a better experience. Was this a case of constructive criticism that helped shape the game going forward?

Absolutely, yes. We had a rough launch, there is no doubt. We set out to design a great online Action RPG and we missed that mark due to numerous factors. The scores and community feedback we received then were, frankly, deserved.

The question then became: “What next?”

I think (and I hope this comes out right) that it’s OK to stumble, as long as you learn from that mistake. Perfectly OK. But, it’s never OK to quit, be it on your company, your game, yourself or your community.

What we did next, how we took that criticism, how we reacted to it — that is our real story and indicative of who we are as developers. We turned right around, went to the community for help and scrutinized ourselves under a microscope. We listened. Then we acted.

We acted non-stop for the next 12 months. We worked tirelessly, revising and improving any and every aspect of the game based on reviews and community feedback: the store, heroes, progression, end-game, combat (defense, in particular), costumes, story, PVP and many other features. Nothing was out-of-bounds.

Yeah, absolutely this is a case where criticism lit our fire and set us on the path of constant community interaction and improvement that has led us to where we are today.

The pricing system of Marvel Heroes has also been overhauled considerably, with various structures receiving big price cuts. In fact, we’ve got three core tiers right now for characters. Was this done in response to some players citing that the original structure made it prohibitive for gamers to become invested in the title?

Marvel Heroes (2)

Overhauled multiple times, actually! We cut prices, added tiers, cut prices on other items, changed functionality, added our own alternate time currency (in-game Eternity Splinters), removed the hero drops, expanded starting heroes… Really, we overhauled our entire store and business strategy.

And yes, that change was done in direct response to very vocal feedback.

As a game developer, designer and engineer, I just want everyone to have the chance to enjoy my games. Using the free-to-play business model affords me that opportunity.

But, free-to-play can be a tough business model to do well; it’s tough and frightening. While designing our business model, we implemented what advice and “best practices” we gleaned and received from other companies that have done this before.

As we prepared to launch, we had heard over and over people urging us to charge premium prices for heroes. “You’re crazy if you don’t!” Turns out it was terrible advice.

The real key? Just focus on making a fun game. Don’t ever try to nickle and dime people. Make your game fun and give your players the opportunity to enjoy absolutely all of it. Earning enough to operate a business is easy after that. Just charge reasonable prices, don’t be pay-to-win, and make sure you provide players a way to earn these things in-game.

And beyond the pricing system, Eternity Splinters were also introduced, that could allow players to purchase new characters without having to spend a cent. It’s a great feature, but does it not hurt the financial progress of Marvel Heroes in the long run?

Marvel Heroes (6)

No, actually. That’s the amazing thing regarding Eternity Splinters.

Prior to launching a game / any game (which is a multi-million dollar roll of the dice these days), it’s easy to make bad decisions based on incomplete data, apprehension and just poor advice.

I recall the anxiety we shared, which was itself fueled by conversations taking place with our peers in games: “If we don’t sell heroes at so and so price and restrict them, we’re not going to make any money.” Total nonsense and just plain wrong.

Four things became immediately apparent post-launch.

1) A poor business model is crippling and players will not stand for it.
2) Don’t ever restrict content.
3) Heroes don’t need to be and shouldn’t be a primary source of revenue.
4) Every player is valuable whether they pay $100, $1 or nothing at all. Always. Valuable. So… listen to them and treat them with the respect and courtesy they deserve in and out of the game.

These lessons helped drive the creation of Eternity Splinters and various other ways to earn goodies by playing. And, we made sure we never again even considered locking away content like zones or heroes (our classes, for the unaware).

Another big improvement can be seen in the visuals of Marvel Heroes. Was it difficult to rework the engine in order to make the game flow smoother?

Marvel Heroes (8)

With regard to the visuals, graphics rendering and engineering is always non-trivial. I remember when just drawing a triangle on the PC was an ordeal! There’s an old saying in games, “If you can code a game, you can code absolutely anything else on earth.”

That said, it’s not just engineering hours that went into our visual improvement, it’s the talent of incredible artists. We have an astonishing amount of engineering and art talent here. They both create some truly exceptional work that we are all immensely proud of. (And thank you so much for noticing!)

We’ve also seen the addition of the Rune system, new vendors to allow for customisation options, cosmic keys have been dropped and a friendlier user interface implemented. Is the game in a comfortable space now in terms of overall design, or are there even more ideas on the way that will be put into action?

Marvel Heroes (3)

We believe we’re in a much better space, yes. We have a well-rounded game with lots of replayability, diversity, high-level activities, end-game options, alternate advancement systems, modes, etc. This is partly why we’re putting forth the launch of Marvel Heroes 2015; where we are now is simply not where we were a year ago. It’s misleading and inaccurate to continually refer to the game as if nothing changed.

At the same time, ours is not a sequel. Nor is it a completely different game. But, Marvel Heroes 2015 does represent a year’s worth of work that I believe far exceeds the standard output seen in other iterative software releases, be it sports game, office productivity, or whatever.

That’s the challenge we’re making. We did more in one year than pretty much anything else out there. Even after receiving tough criticism at launch, we planted our feet and swung for the fences. Now we’re coming out with Marvel Heroes 2015, our promise that we’re going to do it all again. In one year’s time, the game you play will have made an even greater leap than we did from launch to now. That’s what we bring to the table.

So, to directly answer the latter part of your question: Yep! We have so much more planned. Modes, polish, activities, quests, heroes, villains. You name it.
5. Marvel Heroes is also in a position where it can capitalize on the strength of the recent Phase 2 movies, introducing characters related to them. We’ve already seen an early introduction of Rocket Racoon, who will have a starring role in August’s Guardians of the galaxy. Will we see any more members on the way, such as Groot or Gamora?

This is part of what makes Marvel the best partner on Earth. Not only do they have the world’s most successful IP, it’s also an IP they treat extremely well and with tremendous care. There’s nothing but quality coming out of Marvel these days. Every year has several releases and they’re all outstanding. They’ve been batting a thousand for years.

GotG is going to be no different.

For us, we’re working with Marvel right now and planning out how we’re going to tie-in. Definitely, you’ll see Star-Lord playable, Drax and Gamora Team-Ups and some costumes. Beyond that, we’re still fleshing out the specifics. If you look at the amount of content we put out per month, this won’t come as a surprise. We move super fast here. So even though August 1 is around the corner, there’s still plenty to flesh out.

We’ve seen quite a few new zones added, such as the SHIELD Training Room and new areas of Manhattan. Any new stages that you’d like to share, or at least tease us with.

Marvel Heroes (4)

Super near-term: Bronx Zoo, which is a new zone that functions along the same line as Midtown. After that, we have all kinds of crazy and awesome zones planned.

There must be over 200 costumes by now in Marvel Heroes. And that’s not even the tip of the iceberg, as several decades of comics and films have created hundreds more. Any clue as to which new costumes we’ll see soon for various characters?

Our costume library and diversity increases weekly. We have many costumes that allow you to not only change your hero, but change gender; Lady Deadpool, Shuri (Black Panther) and Lady Loki. Very soon we will have Alejandra Blaze (Ghost Rider) and Captain Marvel (Ms. Marvel) gender swaps as well. These costumes feature new voices as well as animation changes.

We also have a ton of unique looks. We are giving away a very different looking Punisher (from the Omega Effect) as one of our 365 in-game gifts for our anniversary. Each week we put out several costumes and the diversity and customization in the game grows and grows.

Is there a long-term goal in mind for Marvel Heroes? Is this a game that will be constantly worked on in order to be relevant for as long as possible, much like World of Warcraft and EVE Online are still carrying on to this day?

Marvel Heroes (5)

There is a long-term goal, yes. It’s an ambitious goal, but a simple one: Make a top ten title by doing more than you did yesterday and doing it better.

The easiest way to visualize this is to think about Marvel Heroes 2015 as it compares to Marvel Heroes and what it might mean for the game when it inevitably becomes Marvel Heroes 2016. We’re committing to the same level of in-game improvement and expansion every single year. We will put that much work into our game.

That means we’re in it for the next decade. If you look at a top ten list of successful F2P titles, there are games that are quite a few years old — games that also had rough launches and then grew and grew from there, too.

In terms of business and expansion, we are doing some big moves now (Mac, new languages, territories, distribution partners). Expect more of that.

A year later, and the game is radically different. How do you plan to celebrate this milestone?

Marvel Heroes (7)

I’m sure that I will play! I often stream with my wife and invite the community to come join. I will celebrate by enjoying the fruits of our labor. Then, I will probably want to work more.

That’s the thing about games. If you don’t have a passion for it, don’t do it. You have to want to make games. When you do want it, celebration becomes synonymous with putting even more into your game. You want to see it grow and improve. You look forward to it. It’s a job and a hobby. It’s a pastime, a passion and a pursuit.

That’s what’s exciting. That’s what drives us to do more. We’ll release some cool stuff, play with our community, listen to them, and then get right back to putting more cool stuff in.

Marvel Heroes gets a 2015 face-lift this week. It’s free, so give it a chance if you can as the game has improved considerably. And it needs your feedback to continue to evolve.

Last Updated: June 4, 2014

35 Comments

  1. Cool interview. But I am afraid, P2P just doesn’t interest me in any way mean or form. If it’s in the game in anyway, nope, nudda, move on.

    Reply

    • Alien Emperor Trevor

      June 4, 2014 at 15:39

      Down with P2P!

      Reply

    • Admiral Chief Kilo

      June 4, 2014 at 15:44

      P2P, or F2P?

      Reply

      • Alien Emperor Trevor

        June 4, 2014 at 15:46

        or P2W. I’m confused too.

        Reply

        • RinceofThis

          June 4, 2014 at 15:47

          Lame comment is lame.

          Reply

          • Alien Emperor Trevor

            June 4, 2014 at 15:48

            Don’t judge yourself so harshly.

          • RinceofThis

            June 4, 2014 at 15:48

            See above:P

          • Alien Emperor Trevor

            June 4, 2014 at 15:48

            Ditto? 😀

          • RinceofThis

            June 4, 2014 at 15:50

            Ditto back at your face!

          • Alien Emperor Trevor

            June 4, 2014 at 15:51

            NOT THE FACE!

          • RinceofThis

            June 4, 2014 at 15:52

            No? Okay, well, in all fairness there’s not much more I could do to make it look like, erm, ‘special’?

          • Alien Emperor Trevor

            June 4, 2014 at 15:55

            Fairness is for wussies & the indecisive. Or maybe the confused. As if you could improve or mar this perfection anyway.

          • RinceofThis

            June 4, 2014 at 15:57

            Well you certainly just showed your indecisive side 😉

          • Hammersteyn

            June 4, 2014 at 15:57

            *Grabs soda

          • RinceofThis

            June 4, 2014 at 16:01

            Knocks popcorn over*

          • Alien Emperor Trevor

            June 4, 2014 at 16:01

            *spit in soda*

          • RinceofThis

            June 4, 2014 at 16:04

            lol

          • Alien Emperor Trevor

            June 4, 2014 at 16:01

            So you concede that I’m perfect. Excellent. Dance for me!

          • RinceofThis

            June 4, 2014 at 16:03

            Being indecisive is not perfect! Or did your headmaster tell you that when asking you to dance, explains your obsession with asking me to!

          • Alien Emperor Trevor

            June 4, 2014 at 16:11

            Of course it is. I’m perfect, therefore all my qualities are perfect. Stop trying to seed self-doubt, you negative influence!

            I’m also worried about this schoolboy fetish that’s coming to light.

          • RinceofThis

            June 4, 2014 at 16:12

            We all are 0-O

          • RinceofThis

            June 4, 2014 at 16:05

            At least we know you learnt something at school. Go forth, TEACH.

          • Hammersteyn

            June 4, 2014 at 15:57

            *Grabs popcorn

      • RinceofThis

        June 4, 2014 at 15:48

        To me it is pay to play, that’s how these fucks make their money. Look at Candy Crush, everyone PRETENDS there is the option to not pay, but oh man do you.

        Reply

    • Jedi JJ

      June 4, 2014 at 16:17

      You know how expensive Marvel Online is?
      ONE single suit or character costs you more than a game does on Steam. I don’t care if they decide to drop prices for the future, it’s a damn joke.

      Reply

      • RinceofThis

        June 4, 2014 at 16:20

        Exactly. Pay 2 play motha fuckers!

        Reply

  2. Alien Emperor Trevor

    June 4, 2014 at 15:44

    Can you wander around in this SP-style too?

    Reply

  3. Hammersteyn

    June 4, 2014 at 15:49

    I think this deserves at least a look see.

    Reply

  4. Jedi JJ

    June 4, 2014 at 16:18

    Such a lamely repetitive game.
    I have no idea how I managed so many hours on this.
    Played it recently before uninstalling it. It’s not that much better.

    Reply

  5. hammer99

    June 8, 2014 at 03:15

    You can get heroes for free via Eternity Splinters. It’s just a lot of grinding. I haven’t spent 1 dollar, and I have 6 heroes all from grinding. However, it does get a bit tricky if you want more bank/inventory space…but you absolutely do not need to spend 1 cent in the game.

    Reply

  6. Hade E Alder

    July 4, 2014 at 09:39

    David Brevik is a liar.

    1. The game still has a poor business model.

    2. Gazillion barely releases any content that doesn’t involve the cash shop, and when they do it’s bug-ridden and broken. I’ve seen betas that run better.

    3. Heroes are not a primary source of revenue? Then why make it so agonizing to obtain them for free? Except that it plays in to Gazillion’s “Free to Pay” model.

    4. The biggest lie of all, Gazillion employs a full gestapo that shuts down any criticism of the game regardless of whether it’s constructive. The only people they “value” are the twisted cultists that play this game and worship the devs like gods for giving them a free Rare Item Find boost every week or so that usually gets you nothing.

    Beyond that, if Gazillion was really proud of this game? Why are they constantly banning people from their forums, or even in game, for the slightest disagreements with game policy? Why are they banning people from their Steam Forum for pointing out the problems? Why are they constantly deleting negative criticisms on Metacritic? This isn’t how a company with a excellent community relations and a stellar product conducts itself.

    The only reason they get away with this sleazy approach is that they somehow managed to get access to the Marvel license. You’d think Marvel would see these things going on and demand better from a product bearing their name, but I guess not.

    Brevik, you’re a hack and a hypocrite. I almost pity the sheep forking over their cash to buy your snake oil.

    Almost…

    Reply

  7. Hade E Alder

    July 4, 2014 at 09:39

    David Brevik is a liar.

    1. The game still has a poor business model.

    2. Gazillion barely releases any content that doesn’t involve the cash shop, and when they do it’s bug-ridden and broken. I’ve seen betas that run better.

    3. Heroes are not a primary source of revenue? Then why make it so agonizing to obtain them for free? Except that it plays in to Gazillion’s “Free to Pay” model.

    4. The biggest lie of all, Gazillion employs a full gestapo that shuts down any criticism of the game regardless of whether it’s constructive. The only people they “value” are the twisted cultists that play this game and worship the devs like gods for giving them a free Rare Item Find boost every week or so that usually gets you nothing.

    Beyond that, if Gazillion was really proud of this game? Why are they constantly banning people from their forums, or even in game, for the slightest disagreements with game policy? Why are they banning people from their Steam Forum for pointing out the problems? Why are they constantly deleting negative criticisms on Metacritic? This isn’t how a company with a excellent community relations and a stellar product conducts itself.

    The only reason they get away with this sleazy approach is that they somehow managed to get access to the Marvel license. You’d think Marvel would see these things going on and demand better from a product bearing their name, but I guess not.

    Brevik, you’re a hack and a hypocrite. I almost pity the sheep forking over their cash to buy your snake oil.

    Almost…

    Reply

  8. Hade E Alder

    July 4, 2014 at 09:39

    David Brevik is a liar.

    1. The game still has a poor business model.

    2. Gazillion barely releases any content that doesn’t involve the cash shop, and when they do it’s bug-ridden and broken. I’ve seen betas that run better.

    3. Heroes are not a primary source of revenue? Then why make it so agonizing to obtain them for free? Except that it plays in to Gazillion’s “Free to Pay” model.

    4. The biggest lie of all, Gazillion employs a full gestapo that shuts down any criticism of the game regardless of whether it’s constructive. The only people they “value” are the twisted cultists that play this game and worship the devs like gods for giving them a free Rare Item Find boost every week or so that usually gets you nothing.

    Beyond that, if Gazillion was really proud of this game? Why are they constantly banning people from their forums, or even in game, for the slightest disagreements with game policy? Why are they banning people from their Steam Forum for pointing out the problems? Why are they constantly deleting negative criticisms on Metacritic? This isn’t how a company with a excellent community relations and a stellar product conducts itself.

    The only reason they get away with this sleazy approach is that they somehow managed to get access to the Marvel license. You’d think Marvel would see these things going on and demand better from a product bearing their name, but I guess not.

    Brevik, you’re a hack and a hypocrite. I almost pity the sheep forking over their cash to buy your snake oil.

    Almost…

    Reply

  9. Hade E Alder

    July 4, 2014 at 09:39

    David Brevik is a liar.

    1. The game still has a poor business model.

    2. Gazillion barely releases any content that doesn’t involve the cash shop, and when they do it’s bug-ridden and broken. I’ve seen betas that run better.

    3. Heroes are not a primary source of revenue? Then why make it so agonizing to obtain them for free? Except that it plays in to Gazillion’s “Free to Pay” model.

    4. The biggest lie of all, Gazillion employs a full gestapo that shuts down any criticism of the game regardless of whether it’s constructive. The only people they “value” are the twisted cultists that play this game and worship the devs like gods for giving them a free Rare Item Find boost every week or so that usually gets you nothing.

    Beyond that, if Gazillion was really proud of this game? Why are they constantly banning people from their forums, or even in game, for the slightest disagreements with game policy? Why are they banning people from their Steam Forum for pointing out the problems? Why are they constantly deleting negative criticisms on Metacritic? This isn’t how a company with a excellent community relations and a stellar product conducts itself.

    The only reason they get away with this sleazy approach is that they somehow managed to get access to the Marvel license. You’d think Marvel would see these things going on and demand better from a product bearing their name, but I guess not.

    Brevik, you’re a hack and a hypocrite. I almost pity the sheep forking over their cash to buy your snake oil.

    Almost…

    Reply

  10. Hade E Alder

    July 4, 2014 at 09:39

    David Brevik is a liar.

    1. The game still has a poor business model.

    2. Gazillion barely releases any content that doesn’t involve the cash shop, and when they do it’s bug-ridden and broken. I’ve seen betas that run better.

    3. Heroes are not a primary source of revenue? Then why make it so agonizing to obtain them for free? Except that it plays in to Gazillion’s “Free to Pay” model.

    4. The biggest lie of all, Gazillion employs a full gestapo that shuts down any criticism of the game regardless of whether it’s constructive. The only people they “value” are the twisted cultists that play this game and worship the devs like gods for giving them a free Rare Item Find boost every week or so that usually gets you nothing.

    Beyond that, if Gazillion was really proud of this game? Why are they constantly banning people from their forums, or even in game, for the slightest disagreements with game policy? Why are they banning people from their Steam Forum for pointing out the problems? Why are they constantly deleting negative criticisms on Metacritic? This isn’t how a company with a excellent community relations and a stellar product conducts itself.

    The only reason they get away with this sleazy approach is that they somehow managed to get access to the Marvel license. You’d think Marvel would see these things going on and demand better from a product bearing their name, but I guess not.

    Brevik, you’re a hack and a hypocrite. I almost pity the sheep forking over their cash to buy your snake oil.

    Almost…

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

Pokémon Sword and Shield – Galar region evolution guide for Koffing, Farfetch’d and more

If you’re looking for a new twist on old favourites, then here you go: A complete guide to…