Whoa there Call of Duty! You can’t have all the multiplayer glory this week! What about lil’ ol’ Battlefield 4 huh? Why, there are tens of people who also demand info based on that upcoming game!
And that’s just what you’ll be getting right now. The Battlefield 4 blog has detailed just how you’ll be loading up in the upcoming sequel, and how each of your future corpses are going to look totally different.
Battlefield 4?s multiplayer classes have received some load-out tweaking. Get your first glimpse of the improved Support, Recon, Assault and Engineer classes here.
DICE’s core gameplay designer Alan Kertz explained on the blog that each class would have Russian, Chinese and US variants and that each one of those soldiers had a different look to them. In fact, if you’re used to Battlefield 3, then you might feel at home with these classes, because that’s where they’ve been built up from. Only with more flexibility for Battlefield 4.
“This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal,” Kertz said on the blog.
This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.
Kertz also said that the support class would have more offensive options in BF4, C4 and claymore mines would be back and that a new remote mortar device would be taking out enemies from a distance:
Will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles.
The Recon class will be more mobile in BF4, and will be a specialist class according to Kertz. They’ll be able to use equipment that helps them slip in behind enemy lines:
Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.
As for assault, expect that to still be a heavy hitter, as Kertz explained that those soldiers would be “the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated.”
Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.
All these character class changes are based on fan feedback according to DICE. What do you think though, does it change the game enough for you?
Last Updated: August 16, 2013
Umar Kiiroi Senk?
August 16, 2013 at 15:38
Why do these type of games have the same type of classes. Please tell me I’m not the only one that thinks this is very uninspired ….