For the fans of the Metal Gear Solid franchise, apparently Konami can do no wrong. They are so desperate for more gameplay, they will happily pay for whatever crumbs that they can get. Well, this latest instalment is quite an expensive crumb.
Metal Gear Solid 5: Ground Zeroes is the prologue to the next instalment in the franchise, Metal Gear Solid 5: The Phantom Pain. The prologue, set in Cuba, will include a “concentrated story mode” (read: short) that sets things up for The Phantom Pain. All well and good, it’s nice to get a prequel and some extra gameplay. So, how much will fans have to dish out for what sounds to me like a paid demo.
That’s where things get a bit wonky. This single level prequel will cost $30 retail or $20 as a download for Xbox 360 and PS3. PS4 and Xbox One will also get a downloadable version for $30.
Are you kidding me? I’m sorry but that’s simply obscene for one level. I know monetization is all the rage and companies will squeeze every last cent out of consumers, but $20-30 for one level? It’s being described as a budget-priced prologue, but I still can’t wrap my head around this price. Sure, it’s not a full priced game, but I’m not sure I’d be willing to pay that much for such a small game. The entire Walking Dead season (five episodes) is available for $25 – is this game going to be that big?
I like games for a range of prices – there are plenty of indie and mainstream games that I will happily pay for on a sliding scale. However, the inherent value has to be there – if a game is going to cost me $30, I expect quite a sizable amount of gameplay. But, I’m also an RPG nu who expects hours and hours of gameplay. What are your expectations for game pricing? Does this seem reasonable to you?
For those who haven’t seen it, here’s the opening cinematic for Ground Zeroes:
Last Updated: November 5, 2013