Hey, remember that awesome demo of Milo and Kate that was one of the highlights of Microsoft’s Natal reveal last year? Remember how it looked like a game harnessing some sort of thaumaturgy, allowing you to interact with a young virtual boy in a completely unpederastic manner?
When it failed to make an appearance at this year’s E3, people wondered whyâ€¦and Microsoft responded with â€œProject Milo is something that is in ongoing development at Lionhead Studios,” and Peter Molyneux – employing his classic use of hyperbole – even said that it was now 10 times more impressive. Well, turns out it’s not a game at all – and likely won’t ever make it to retail.
â€œMilo, he’s safe and sound back in England. Noâ€¦ the Milo Project is something that Lionhead Studios in their labs had developed. Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that. And obviously [Milo] is a technology demo that continues to exist, but right now it’s not a game that we’re planning to bring to market,â€ Said Microsoft’s Aaron Greenberg speaking to ABC TV’s Good Game.
So..the one thing that was used to generate the most interest in the tech at it’s original unveiling is nothing more than a proof of concept technology demo (that, by all accounts actually does work)?
That’s plenty reassuring. It seems that much of the research used in the development went in to the ridiculously cute, but less AI intensive Â Kintectimals, so there’s always that.
Source : Kotaku AU
Last Updated: June 29, 2010