Milo and Kate a Tech Demo, Not a Game They’re Releasing, Says Microsoft

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Hey, remember that awesome demo of Milo and Kate that was one of the highlights of Microsoft’s Natal reveal last year? Remember how it looked like a game harnessing some sort of thaumaturgy, allowing you to interact with a young virtual boy in a completely unpederastic manner?

When it failed to make an appearance at this year’s E3, people wondered why…and Microsoft responded with “Project Milo is something that is in ongoing development at Lionhead Studios,” and Peter Molyneux – employing his classic use of hyperbole – even said that it was now 10 times more impressive. Well, turns out it’s not a game at all – and likely won’t ever make it to retail.

“Milo, he’s safe and sound back in England. No… the Milo Project is something that Lionhead Studios in their labs had developed. Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that. And obviously [Milo] is a technology demo that continues to exist, but right now it’s not a game that we’re planning to bring to market,” Said Microsoft’s Aaron Greenberg speaking to ABC TV’s Good Game.

So..the one thing that was used to generate the most interest in the tech at it’s original unveiling is nothing more than a proof of concept technology demo (that, by all accounts actually does work)?

That’s plenty reassuring. It seems that much of the research used in the development went in to the ridiculously cute, but less AI intensive  Kintectimals, so there’s always that.

Source : Kotaku AU

Last Updated: June 29, 2010

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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