Mortal Kombat X keeps getting better and better everytime NetherRealm Studios decides to show it off. To cap off last week Ed Boon and Co. cushioned a last-gen delay with the reveal of Jason Voorhees as a guest fighter. Problem is, it might not be the only bad news for the soon to launch title.
Over the weekend a curious fan asked Mortal Kombat X executive producer, Shaun Himmerick, about possible region-locking for the multiplayer component of the title. Himmerick, seemingly answering what he thought was a straight forward question, causally confirmed that the upcoming fighter would lock online players out of regions their copy of the game didn’t belong to. Suffice to say, he quickly deleted the comment shortly after.
@bcharred @resh_aykut region locks will be the same as injustice and MK9 were.
— lover of tacos (@lover_of_tacos) March 13, 2015
That’s not before thousands of keen-eyed fans saw it though. The question now is whether Himmerick simply made an error, or revealed information before he was really supposed to. A region-locked multiplayer experience wouldn’t be new to fighters developed by NetherRealm Studios. Both Mortal Kombat 9 and Injustice featured the restrictive feature (on the PS3 versions at least), so this could just be par for the course for Mortal Kombat X.
The real question is why NetherRealm would want to implement this, rather than give players the choice. It’s very difficult to get a smooth experience with fast titles such as Mortal Kombat on overseas servers. But if you’re looking for an average online experience because there aren’t enough players online locally, you can at the very least still do that. With region-locking, that’s not possible.
It also plays some importance on where you purchase the game, since you’ll be effectively locking yourself into a region. This whole move would be okay if it only pertained to ranked matchmaking – but allowed players to play casual games with whomsoever they liked. Nobody wants to play ranked games with people who’re lagging everywhere, especially in fighting games where frame-data is important in the highest level of play.
NetherRealm has yet to issue an official statement regarding this, so let’s keep it on the rumor shelf for now. But considering past implementations, I wouldn’t be surprised if Mortal Kombat X goes this route.
Last Updated: March 16, 2015