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New content planned for Guild Wars 2

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Yes, that’s right, the 700 bucks you spent on that sexy Digital Deluxe Edition and even the Standard Edition has brought you endless fun – and ArenaNet impressively keeps piling on.

Studio design director Chris Whiteside has posted a blog on the official website about his thoughts on The Lost Shores, pointing out that ArenaNet values the input given by players and plans to use ti to better the experience that comes along with new content.

“We’re also aware that there were certain aspects of the event that could have worked better than they did, and thanks to your excellent feedback we’ll be working toward strengthening this type of content moving forward,” He said.  

This is exactly the kind of thing an MMO player wants to hear. Whiteside also announced some future plans for the MMO and features that ArenaNet will be working on in the coming months.

  • Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
  • Adding new dungeons to the Fractal of the Mists.
  • Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
  • Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
  • Building on the Southsun Cove’s persistent content.
  • Adding new Guild content and Guild progression features.
  • Continuing to evolve PvP into an Esport as outlined here :https://www.guildwars2.com/en/news/structured-pvp-iceberg/
  • Adding brand new content to World vs. World as well as adding new reward progression.
  • Continuing to build upon the story and adventures of Guild Wars 2.

I believe that adding new content at a balanced rate will keep players interested and wanting to play, instead of waiting for new content and quitting the game in between because it had taken too long. This happens in many MMO’s and is definitely an issue developers should be looking at solving. For example, the waiting period between expansions can be very lengthy, but with “mini expansions” like theLostShoresevent, players can feel like they aren’t just doing the same thing over and over again for the next few years before something new get’s added to the game. Rift and Guild Wars 2 have succeeded in minimizing the effect of waiting periods between expansions, something which World of Warcraft can improve on.

This is not to say that devs should release content too frequently, overdoing it, it shouldn’t be rocket science to find the sweet spot though.

Last Updated: November 22, 2012

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