New details on The Last Guardian emerge from PSM3 magazine

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Gamersmint has posted a collection of new details on Team ICO’s upcoming PlayStation 3 exclusive, The Last Guardian. Very little is known about this game and only a few new details are provided in the French PSM3 article.

The article has been translated and the best bits have been condensed into a list for all us impatient English speakers. The team behind PSM3 experienced hands-on time with the game and were able to play through the first chapter. During that time, according to Gamersmint, what struck the team the most was the “emotional interaction” between the little boy (who players control) and the massive companion known as Torico (it was initially called Trico, so either there has been a change or something has become mixed up in translation).

According to the translation on Gamersmint:

  • The Last Guardian will be similar to Ico
  • The game’s original music is not the one presented in the trailer. It’s just a test track being used.
  • Ueda stated that he’s allowed to achieve things with the PS3 which he couldn’t manage to fulfill due to the tech on offer with PS2.
  • Torico’s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
  • The game we will not be as confined as in Ico.
  • Torico can apparently eliminate the guards, the child however can’t do that (so he will be playing undercover when he is alone)
  • Ueda didn’t reveal who the Last Guardian is, Torico or the boy. He said we’ll have to find out.
  • Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
  • Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
  • Guards in armor are actually shadows, when their armor glows, they can vanish.
  • Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
  • Ueda would love the game to release on time, however he won’t rush things.
  • Ueda is wary not to make the game’s puzzles too difficult, however, he wants to maintain a good amount of challenge and hence they’re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
  • There will be less fighting sequences in TLG than in ICO
  • Ueda has assured that the game will be released by the end of this year, at least in Japan.

Not many Earth-shattering revelations there, but precious little is known about this game so when details emerge you can be sure they’ll cause a stir amongst PS3 gamers. The game is supposed to be out by the end of the year.

Source: Gamersmint

Last Updated: February 23, 2011

Miklós Szecsei

I'm a freelance writer who has somehow managed to convince people to pay me to play video games. By day I work a job, but by night and early hours of the morning, I write about video games. The one job provides a living for my family; the other provides a living for my soul. Dramatic, right?

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