Blizzard is full of surprises. Earlier last month the acclaimed developers announced that their newest IP in over a decade, the class-based shooter Overwatch, wouldn’t in fact be free-to-play, like so many were suspecting. Instead it’s a full priced, multiplayer-only shooter, which had some sceptical given the state of the market of games right now. But Blizzard being Blizzard are doing things differently.
They aren’t segmenting the game’s community through trivial DLC bundles, and instead planning on giving all post-launch maps and characters away for free to anyone playing. This means that purchasing the game locks you into all its content forever, unless you really want that fancy costume for Widowmaker. That’ll cost you extra, but will make absolutely no difference to the way the game plays out.
Game Director Jeff Kaplan confirmed this roadmap in a new community video yesterday.
“We have ideas for additional maps and heroes that we’d like to add to the game. So we thought about this and decided the best way to add them to the game is to patch them in as free content and not as DLC. Hopefully that alleviates some concern that people’s have.”
It might sound like something that should be standard, but you’d be surprised by how many multiplayer-only titles choose to segment their players through DLC. Evolve, for example, sold additional hunters and monsters post-launch, while games like Battlefront feature season passes with maps and more requiring additional buy ins. Overwatch may be full priced, but at the very least you know you’re getting the complete, uncompromised version from the start.
And that’s really just going to ensure that people stick with the game. Overwatch is out on PC and consoles next year. The closed beta is also going offline for the holidays from the 10th of December.
Last Updated: December 8, 2015
Alien Emperor Trevor
December 8, 2015 at 09:39
Jaaaaaaaaaaaaa… so what’s the catch? A subscription? This is Activision Blizzard after all.