Home Gaming Prepare for lots of Rainbow Six Siege DLC

Prepare for lots of Rainbow Six Siege DLC

1 min read

Rainbow 6 siege

There once was a time when I never bought DLC. I just didn’t see the value in it, and it rubbed me the wrong way that any publisher would expect me to fork out more money for something that could have been in the game to begin with. However, over the years I’ve softened my stance, buying DLC that seems worthwhile. It’s the state of the industry, and it’s going to be a big part of Rainbow Six Siege.

During Ubisoft’s earnings call, Yves Guillemot explained that DLC is “driving players’ engagement in console and PC games”. Before Ubisoft made changes to the Assassin’s Creed Unity Season Pass*, it had the strongest start to any additional content. Of course this means that Rainbow Six Siege will do something similar – Guillemot promised that it will receive regular content updates for a long time. Of course we don’t have any more information about what kinds of DLC, prices or other concerns these are.

Really though, I’m not sure that anyone could be surprised by this. Didn’t we already assume that there would be plenty of DLC? The real surprise will come in how it’s structured and priced. Will new maps be accessible to all? What sort of aesthetic DLC can we expect? How often will it be rolled out and what kind of Season Pass program can we expect? Ubisoft is expecting it to surpass Far Cry 4 in sales, which would mean they’re predicting over seven million copies to sell. That’s a lot of discs and an opportunity for tons of DLC purchases.

The presence of DLC feels inevitable for every game now. Even the company that can do no wrong, CD Projekt Red, revealed that The Witcher will get DLC paid expansions. And I really don’t mind it when it adds value to a game – just don’t add superfluous junk to a base game and expect me to be impressed with your “complete edition” a year later.

*Free apology DLC still didn’t cut it, by the way.

Last Updated: May 13, 2015


  1. SargonTheBatpandaOfTI5

    May 13, 2015 at 17:05

    I feel like there is still a very real difference between DLC and expansions. For me, that distinction is critical. The DLC has to be worth it, before I pick it up. But DLC packs aren’t always reviewed by sites, so you’re not always sure of what you’re getting. But expansion packs are almost always significant additions to the main game and I’ve never really been disappointed by the purchase of an expansion pack.


  2. Greylingad[CNFRMD]

    May 13, 2015 at 17:11

    I have no problem with extra content, by all means, if it’s worth it I’ll take it, but don’t give me the “we put so much work into the dlc ” and it ends up being new skins for a character or a few stupid side missions that might as well have stayed where they were before release…


    • SargonTheBatpandaOfTI5

      May 13, 2015 at 17:18

      This is true. If it was ready at release (and you made it on the dime of the full game development budget) it should be in the release. But if you’ve made a whole bunch of skins after development has finished and you want to sell it, that’s cool. I’ll pass on buying it though. Unless it’s community driven (like DotA 2) – then we may be on.


  3. ReaperOfSquirrels

    May 13, 2015 at 17:23

    I don’t like cosmetic DLC… DLC has to add something to the game, like levels, areas, etc.

    I don’t own a single cosmetic DLC that hasn’t come with a GOTY.


  4. Blood Emperor Trevor

    May 13, 2015 at 21:02

    It’s true, it certainly drives my engagement.

    I’m sorry DLC-ridden game, but I just can’t go through with it. I’m calling off the wedding. It’s not you, it’s me. Wait… no… it’s definitely you.


    • Hammersteyn

      May 14, 2015 at 07:35

      For me it’s like I would get married but am not in love with AAA gaming now, I’m in love with AAA gaming ten years ago. It’s changed for the worse.


      • Captain JJ Browman

        May 14, 2015 at 07:36

        Same here. And it IS them, not us, who have changed. 😉


      • Blood Emperor Trevor

        May 14, 2015 at 08:08

        I know right? Feel the same way, AAA has been a let down over the last few years. While I’ve enjoyed the ones I’ve played, it just seems like smaller titles from pubs (AA?) or indies have been more fun overall or had better stories. AAA have got the mechanics down pat, but they’ve lost something by trying to please everyone.


        • Captain JJ Browman

          May 14, 2015 at 08:14


          Pick one.


          • Blood Emperor Trevor

            May 14, 2015 at 08:47

            I choose shareholder value like every good consumer should!

  5. Jonah Cash

    May 14, 2015 at 07:12

    I am more than happy at what Destiny is doing with their two expansions. Yes Dark Below was a bit light and didn’t really change the formula that much, but House of Wolves looks to be the big release. Two new end games(Thank goodness because I don’t Raid), and even some well deserved love for the PvP.
    My point being that if done correctly, expansions and DLC is fine. Just give me more content.


    • Hammersteyn

      May 14, 2015 at 07:34

      Destiny without all the DLC was already a game light in content. It kinda feels like they are DLC that was supposed to be in the game and instead of creating new DLC from scratch. But that’s just me.


  6. Captain JJ Browman

    May 14, 2015 at 07:16

    This doesn’t surprise me at all. Ubisoft + Multiplayer. We’re about to see a new level of unnecessary DLCs.
    Aside from the fact that Rainbow Six as it was is now officially dead.


  7. Hammersteyn

    May 14, 2015 at 07:36



    • Admiral Chief

      May 14, 2015 at 07:40



      • Captain JJ Browman

        May 14, 2015 at 07:47



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