Darksiders 2 is shaping up to be a lengthy game so far, and if it happens to be anything like the superb original title, that means dozens of hours of play. And people thought that single-player was dead! Still, gamers will eventually clock the sequel, and want more bang for their buck, which is why Darksiders 2 will have it’s take on a survival mode, which developer Vigil Games has fittingly named Crucible Mode.
Players who think that they’re all that and a bag of chips (Tastes like copper and eldritch energies), can test their mettle against a hundred waves of enemies, and earn a reward for every five waves beaten.
The catch though, is that taking the reward means you exit the mode, while ignoring continues the event, with increasingly difficult enemies and greater prizes up for grabs. Die in the process of defeating enemies however, and players get bugger all in return. For more info, here’s lead combat designer Ben Cureton talking about the obstacles ahead.
Is it just me, or is releasing Sleeping Dogs and Darksiders within days of each other one of the cruellest things to do to gamers who have just survived a month of dry releases?
Last Updated: August 13, 2012