So it’s Monday and I finally get to talk to you about my hands-on time with Prototype.
Now, especially since it’s been announced that there will be no demo available before release, previews and write-ups will be all that anyone will have to make the decision on whether or not to part with some hard earned cash for the game.
It all began in New York City…
So yes, Prototype takes place in New York City, where a terrible virus has broken out and put the city under military control.
You play as Alex Mercer, who wakes up on a morgue table surrounded by two men with HAZMAT suits. Alex is suffering from amnesia, and as a result, is quite confused by his current situation, and by situation, I mean his ability to transform his body or even individual limbs, consume people and move like spiderman on steroids.
Throughout the game, your character will learn how to use his powers more and more. What is more important, is that by consuming specific enemies, Alex will also gain access to their memories, allowing him to start putting a large possible government conspiracy puzzle together.
When you first start playing the game, you are taken through somewhat of an introductory/tutorial type of level, and get given access to pretty much all of your powers, which just happens to work out pretty great for previews, because it means I can tell you about them.
To give you an idea of the gameplay, Prototype plays out like somewhat of a 3rd person action adventure such as God of War or Ninja Gaiden, with the major difference being that you are in a massive open world, and not restricted to a level.
You have a similar button layout to what you would expect from an action brawler, with two buttons used for quick and hard attacks, and then your jump and grab buttons as well.
The pace of the game is really quick when compared to a lot of sandbox games. In a style similar to Assassin’s Creed, holding down a trigger will tell your character to automatically get around any obstacle that’s in front of him, as well as run up vertical walls and leap over cars as you burn some sneaker-rubber down the street.
The jump button works on a charge-and-release system, so the longer you hold down the button, the higher you will go.
Last Updated: June 1, 2009