Quantum Break’s live action content isn’t on the disc

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QB

Quantum Break, the new shooter from Remedy with Sci-Fi leanings looks incredible – and it’s one of the games coming in the next few months that we’re pretty excited for. It’s doing something a little different – blending the game play with live action cut-scenes in an episodic way, making them a bit like an episodic TV show. It’s a pretty grad and interesting experiment.

It’ll be quite interesting to see just how that pans out – but it’s not really good news for bandwidth-strapped South Africans. That live-action content won’t be included with the game on a disc. That means that you’ll have to either stream the video, or download it beforehand. The latter option, however, won’t be available to PC users – who can instead stream it in resolutions up to 4K.

For those who’re on metered connections, that makes Quantum Break half an experience. And it’s not just because of the file sizes. Speaking to Game Informer, Remedy’s Greg Louden explained why streaming was the only really viable option.

“We have 40 different variations of the show in total where basically your choices get to make it evolve and change whether it’s from a junction choice or we have these things called ‘Quantum Ripples’ which essentially unlocked sort of deleted scenes from the show,” narrative designer Greg Louden says. “Then combined with that, the show length can change based on your decisions because some episodes are longer as a result and some episodes are shorter. It basically evolves and that’s why we needed to stream it.”

And according to Louden, all that variation makes for a lot of data – making it being on disc unfeasible.

“I can’t give you an exact size, but it is big, so we wanted to create this high quality game experience and use all the disc space to maximize the visual effects qualities of the animations and all that stuff. So for us, it was kind of like a natural choice,” he says. “Also, our desire to really make it change… I think if we only had one show, it probably would have fit, but we didn’t want to do that. We wanted to do this active experience where you negotiate the story and change it, so this was the only real solution to our problem. When we figured out how big the data was, we had to backpedal and think of some good solutions and this made sense.”

I’m still terribly excited – but I’m in a really fortunate position where I don’t have to worry about bandwidth limits. The many of you who do though, are going to have issues. The problem here s that this is really the only solution that makes sense, if Remedy’s grand plans are to be realised.

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Last Updated: March 2, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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