Refusal to accept a mistake?

2 min read

Jack Tretton One of the fundamental things that I think everyone is told is that when things are not working you need to sit back and assess if you are doing it right and maybe, just maybe, you should change what you are doing.

Apparently this sort of mentality doesn’t exist for Jack Tretton. In an interview with Gamasutra over the past week he came up with the awesome comment…

“We made a line in the sand and made a strategic decision on Home and that’s where we’re going… my understanding is that [Microsoft’s avatars are] a more simplified vision.
That may be enough for some and not enough for others. We are who we are… you have to be who you are. You can’t backpedal down a road if it doesn’t appear it’s going to plan. “

What he misses here is that you really can backpedal if something isn’t going right, especially if the original plan was wrong.

Jack also mentions that they were possibly a little naive when they started the Home development process and misjudged what actually was required.

He also mentions that the cost of entry for third parties is enormous but that they are still there which is a good thing.

Possibly the most disappointing comment he made was the following

It took us a while to figure out what it was and how you’d build it. I’d rather ship it two years from now and have it be filled with a lot of great stuff than open it up as a ghost town

So lets sum it up from an opinionated point of view.

  1. We said we were going to make something that we didn’t fully understand
  2. We don’t think this is a good idea but we are going to continue bashing at it anyway
  3. It’s really difficult and expensive to code for Home
  4. It will arrive one day and we refuse to even guess when that may be

Sony needs to start hiring people who keep their feet out of their mouths a little more.

Source: Gamasutra

Last Updated: July 18, 2008

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